upgrading to a 256mb 9800 pro

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • StokoE

    #31
    Originally posted by spyro415
    Turn some of your other settings down?
    What settings do you recommend ?

    my system

    Athlon64 3200+ Clawhammer
    1 Gig Corsair Pro Ram 3-3-3-7
    Leadtek 6800GT

    I think thats all you need...

    Comment

    • Sir. S.A.S

      #32
      sorry but come on it doesnt take a wiz kid to know youve just spent your money on an out dated card :wall: :wall: :wall: :wall: :wall: . If you wanted to waiste your money youve gone the right way about it. also were not retarded you are, we in this forum know what we are talking about you certanly dont. So stop calling us the retards when you are!!! :nerr: :nerr: :censored: :censored: :censored: :ar15: :blabla: :blabla: :rock:

      Comment

      • spyro415

        #33
        Originally posted by StokoE
        What settings do you recommend ?

        my system

        Athlon64 3200+ Clawhammer
        1 Gig Corsair Pro Ram 3-3-3-7
        Leadtek 6800GT

        I think thats all you need...
        Well if dynamic shadows is on, then turn that off, since they look like junk anyway.

        If its already off, and your settings are on high, turn some down to medium. It's up to you which ones to turn down.

        Comment

        • BigBadBob

          #34
          Originally posted by cyanide
          once again, are these opinions ? are you guys reading my posts?

          could someone get a little bit technical in their insults instead of just blurting out "WHAT A WASTE"

          i do have a couple friends who went from the 128mb 9800 pro to the 256mb 9800 XT and saw a huge difference in performance with anti aliasing enabled

          once again, FRAME RATES is not the issue
          The XT is better than the Pro, that's why they saw an improvement.

          But a 9800 Pro 128mb and a 256mb are essentially the same card. Only 1 has more memory, it might help a little, but don't expect a HUGE difference.

          Comment

          • asmodai

            #35
            Originally posted by ChopperKill
            I can't believe you did that. What a waste of time. AA has virtually nothing to do with the amount of RAM. RAM is only to store textures etc so they don't have to be stored in slower main RAM or god forbid taken straight from the hard drive.
            Actually, not much a waste of time.

            Anti Aliasing (AA) definitely depends on the RAM size as well as the bandwidth, whereas Anisotropic Filtering (AF) depends almost solely on the bandwidth of the RAM. To get 4x AA working the GPU takes the scene as presented by the game's engine, then typically scales this per the factor specified (thus taking up (2 * width) * (2 * height) * bitdepth amount of bits) and uses a grid (in this case 2x2) to determine the colour and scales back to original size. In a typical 1024 x 768 x 32 set up that would be 12 MB for calculation of 4x AA. Of course, on a graphics card of 128 or 256 this might be neglectable.

            When you starting pushing to 9x or 16x you are already looking at 27 MB and 16x is 48 MB.

            We haven't even considered the frames per second and then we still need to load the textures.

            Granted, the improvement might be low, but the texture cache is way bigger, especially if AA features are used.

            Comment

            • Bramski420

              #36
              Swopping a 9800pro 128mb for a 9800pro 256mb isn't so much an upgrade, it's more of a sidegrade. Your money would have been better spent on an extra gig of system ram as the memory on the vid card has been shown to make very little difference even on newer cards like the X800XL 512mb.

              You made a mistake and wasted some cash, big deal. Accept it and learn from it. Just be sure to do your research in future before upgrading any hardware.

              Comment

              • asmodai

                #37
                Originally posted by ChopperKill
                Hahahaha. Dude I'd stop now. You're making yourself look sillier by the minute. I had a 9800 PRO before I bought the 6800 GT I couldn't give a **** who makes them or which card I own. I buy the card that gives me the best bang for the buck at the time. That's exactly why I bought the 9800 PRO 18 months ago, so you can stop with the stupid veiled fanboy abuse right now.
                Given Nvidia's more solid driver development over ATi's I am sticking with Nvidia for a while. Used to have ATi before that.

                Doubling your RAM will give you a benefit sure but only if you couple it with improvements all round such as increasing the number of pipelines, the clock speeds, the number of vertex and pixel shader etc. You can only do this by buying a superior card wheter it be Ati or Nvidia. Going from a 9800 128MB to a 9800 256MB might and I do say MIGHT give you a small increase in performance. Worth it? No. Noticable without benchmarking it? Maybe not.
                You're right there. Speed increase he won't really notice, no, better quality due to being able to use larger/better textures and AA, yes.

                Comment

                • StokoE

                  #38
                  Originally posted by spyro415
                  Well if dynamic shadows is on, then turn that off, since they look like junk anyway.

                  If its already off, and your settings are on high, turn some down to medium. It's up to you which ones to turn down.
                  Thanks alot i will give that a go tonight..

                  And also if i put AA on 4x then it will work fine with these dynamic off ?

                  Cheers

                  Comment

                  • StokoE

                    #39
                    Originally posted by Bramski420
                    You made a mistake and wasted some cash, big deal. Accept it and learn from it. Just be sure to do your research in future before upgrading any hardware.
                    And then asking advice on it before you buy instead of after..

                    dickless

                    Comment

                    • spyro415

                      #40
                      Originally posted by StokoE
                      Thanks alot i will give that a go tonight..

                      And also if i put AA on 4x then it will work fine with these dynamic off ?

                      Cheers
                      Yes, you don't need dynamic shadows on for AA to work.

                      Comment

                      • UomoD1Merda

                        #41
                        Originally posted by StokoE
                        Thanks alot i will give that a go tonight..

                        And also if i put AA on 4x then it will work fine with these dynamic off ?

                        Cheers
                        just a thought, but on your rig BF2 should run fantastic with settings on high, AA, FSAA and stuff!
                        maybe too many applications running on your system? wrong drivers?
                        it should run faster....

                        Comment

                        • cyanide

                          #42
                          Originally posted by asmodai
                          Actually, not much a waste of time.

                          Anti Aliasing (AA) definitely depends on the RAM size as well as the bandwidth, whereas Anisotropic Filtering (AF) depends almost solely on the bandwidth of the RAM. To get 4x AA working the GPU takes the scene as presented by the game's engine, then typically scales this per the factor specified (thus taking up (2 * width) * (2 * height) * bitdepth amount of bits) and uses a grid (in this case 2x2) to determine the colour and scales back to original size. In a typical 1024 x 768 x 32 set up that would be 12 MB for calculation of 4x AA. Of course, on a graphics card of 128 or 256 this might be neglectable.

                          When you starting pushing to 9x or 16x you are already looking at 27 MB and 16x is 48 MB.

                          We haven't even considered the frames per second and then we still need to load the textures.

                          Granted, the improvement might be low, but the texture cache is way bigger, especially if AA features are used.
                          finally someone not spouting an opinion and using something other than website's benchmarks to back their argument

                          Comment

                          • cspar

                            #43
                            Yikes! I just read thru all this and all the bashing. I just cant understand why someone needs to berate a guy who's just asking for your help. Not all of us are tech heads.

                            I have a 9800 pro 128 and run 4xAA. I notice a bit of stutter. I did add a friend's 512 stick to my 1024 and got much better frames. I'm not tech head, but I know what I can see. The game looks much better with AA on and the cost doesnt seem to be keeping me from playing well. I did notice that turning most of the settings to medium and shadows and lighting to low or even off will certainly increase the frames on my system.

                            Good luck, and dont let the bashers get to you. It's too easy to hide behind a forum and talk trash.

                            My pc:
                            AMD 2500 (oc'ed to 2136)
                            1024mb - 333 ram corsair xms cas2 3-3-11 (added 512 for testing)
                            9800 pro 128 with artic cooler

                            Comment

                            • aceflier

                              #44
                              Originally posted by StokoE
                              What settings do you recommend ?

                              my system

                              Athlon64 3200+ Clawhammer
                              1 Gig Corsair Pro Ram 3-3-3-7
                              Leadtek 6800GT

                              I think thats all you need...
                              You need more ram if you want to run all settings on high with 4xAA. (system ram not video ram btw)

                              To the original poster....

                              Seems you are upset because you didnt do your homework. People on this forum are right, you should have got a card with more pipelines/vertex shaders over a card overpriced with more ram=2fps in benchmarks. 6600 or x700 for the same price you paid for that card would have been a wise choice. Dont flame people for trying to help you.

                              Comment

                              • ChopperKill

                                #45
                                Originally posted by cyanide
                                finally someone not spouting an opinion and using something other than website's benchmarks to back their argument
                                Yeah and guess what after all that he told you the same thing. A SMALL IMPROVEMENT. Is it sinking in yet.

                                Comment

                                Working...