We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Yeah, its going great. Early alpha stages for the moment. Maps will already load up, and you can already do some stuff in it.
You will get playing with it very soon :) (will send you a pm somewhere this week)
gg
I said I would try to update progress information on a regular basis, so here is what I'm doing right now:
The new mesh viewer doesn't require you to unzip the zip files, it will load the meshes directly from the zip files.
The problem was, that every zip library I could find out there takes hours to load these zip files (some of the zip files are really huge, Objects_client.zip of the bf2 mod weights ~650 MB!!). If you want you can try to open this file with a regular zip file viewer. All of which I know suffer from the same problem. 7-zip for example needs 15 seconds to load Objects_client.zip, which is way to long to allow you working with the mesh viewer fluently.
This is why I'm currently writing my own, high-speed zip library. It is nearly done now and very fast :) Takes about 0.1 second to load the whole Objects_client.zip!
p.s.: Loading = Reading in all file attributes, names, sizes etc. Not copying the whole 650 MB into RAM ;-)
p.p.s.: I'm investing all my spare time into the mesh viewer atm. I even haven't played the new patch 1.2 till now.
Yarin, save yourself the time of writing a zip library. All modders work from a un-packed zip anways, eg Objects_client.zip ... and usually in a different directory than BF2. Unpacking the zips is a must for other programs like photoshop and 3Ds Max (exporting meshes) etc.
What happened to this? I need to import the left and right sides of the dam into 3ds Max...any thing else other then this viewer that might be able to do that??
I apologize for bumping such an old thread, but does this tool no longer exist? I've had a rather hard time finding the tool. If anyone could assist, I'd highly appreciate it. Thanks!
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