Re: After more playtime, Karkand is not the best map
well, due to improved aa i now enjoy maps i previously skipped - ie. most chinese maps
with competent pilots, these are still hard, but as most of the flyboys are king of the bomber' it is not so hard to earn a gold medal killing the same guy 20 times in a row in yet another futille attempt to bomb me while who knows not where i am
out of vechicle based maps i prefer dragon valey 64, lots of fun, and it usualy lasts long enough to rack some kills and to have the tide of battle turned several times
daqing - only noob pilots dont like it, they die A LOT as they know not anything about cover and tactics. hey! days of impotent AA are OVER!
dalian, a bit rush type map, side with fastest computers usualy wins, i dont like it because of that. aside, great AT map, with sporadical, but fierce infantry firefights
wake - i NEVER liked this map, mostly because of long borring walks and very low buggy count. j10 whore wet dream. same as it-is-MINE-j10 TK whores. they still exist, and i still kill them on purpose on sight [just like any sniper with m95 waiting in some distance form spawn point. dont blame me, ive been noob ejected many times, and now i shot first]
mec maps.. aside form sharqi i dont like them. clean sweep is nice, but only when both teams have very good or very bad pilots, nullyfying the air rape. if it is not the case, then i leave the server. mashtur, spoiled by bh whoring long ago, and i still cant get used to it. got some crazy at mines score some time ago. perfect place for unlimited nade/pkm combo. usmc arty hill anyone..
karkand.. i prefer 64player version with ~40 people that KNOW that factory is THE spawn point for mec and at least try to defend it. if they all spawn at hotel, is switch to usmc and take the factory flag myself and apc whore at will. stupid mec's deserve it
zetar is quite nice map, definately gained much from new air combat dynamics. also the planes are pretty even and in most cases both teams have equal number of them. nice AA, nice tank battles. i regret that 32player version isnt the 64' one, due to ticket count. 32player version plays great with 50 players, tested unranked.
shongua.. great map, one of the best looking, too. but hardly anyone plays it
sf maps - i LOVE mass destruction and surge. ghost town is overrated imho. it almost never ends near a draw. it is one sided slaughter and spawn camp in most times. good, that it is not only the sas that camps. chopers ruin this map for me
leviathan/devils perch - due to new and powerfull rig i can fully enjoy these maps again, and well. they play realy nice, but it is the same as with zetar - they are great in 32player versions with ~50 players. as i play mostly unranked now, i can find servers with insane ticket rations on them. devils perch is a GREAT map when there is no 'time limit' and an objective is to actualy wipe mec.
night flight - nice map, but pretty unbalanced in favour of insurgents. competent apc driver singlehandely stops sas. i did that each time i got a chance to drive. i know, that many are going to argue, but it is my personal experience
and that leaves us with warlord and iron gator - both GREAT maps, but a bit flawed in dynamics of the gameplay. i know that mec can win gator, but.. it doesnt happen often, second, warlord and gator lags with lots of players.
third - gator in 16 player version with 40 players is THE gator map. but again, only unranked. due to ticket count nobody is gonna run it this way ranked. and finaly, warlord is won by the team with fastest rigs. capping the palace flag before 80% of people load is much much to often seen
so
. dragon valey 64 [50]
. sharqi 64 [64]
. karkand 64 [40-50]
. gator 16 [40]
. mass destruction 32 [40] or 64 [64]
and my personal best of last few days - zetar 32 [64]
unfortunately, most of you play ranked only, and is not ever to see the potential that is in many of underrated maps. points are important, right?
i havent mentioned unofficial maps, unfortunately i cant use many of them at the same time [old small hdd] so i decided to dont use tham at all untill new hdd is in place
well, due to improved aa i now enjoy maps i previously skipped - ie. most chinese maps
with competent pilots, these are still hard, but as most of the flyboys are king of the bomber' it is not so hard to earn a gold medal killing the same guy 20 times in a row in yet another futille attempt to bomb me while who knows not where i am
out of vechicle based maps i prefer dragon valey 64, lots of fun, and it usualy lasts long enough to rack some kills and to have the tide of battle turned several times
daqing - only noob pilots dont like it, they die A LOT as they know not anything about cover and tactics. hey! days of impotent AA are OVER!
dalian, a bit rush type map, side with fastest computers usualy wins, i dont like it because of that. aside, great AT map, with sporadical, but fierce infantry firefights
wake - i NEVER liked this map, mostly because of long borring walks and very low buggy count. j10 whore wet dream. same as it-is-MINE-j10 TK whores. they still exist, and i still kill them on purpose on sight [just like any sniper with m95 waiting in some distance form spawn point. dont blame me, ive been noob ejected many times, and now i shot first]
mec maps.. aside form sharqi i dont like them. clean sweep is nice, but only when both teams have very good or very bad pilots, nullyfying the air rape. if it is not the case, then i leave the server. mashtur, spoiled by bh whoring long ago, and i still cant get used to it. got some crazy at mines score some time ago. perfect place for unlimited nade/pkm combo. usmc arty hill anyone..
karkand.. i prefer 64player version with ~40 people that KNOW that factory is THE spawn point for mec and at least try to defend it. if they all spawn at hotel, is switch to usmc and take the factory flag myself and apc whore at will. stupid mec's deserve it
zetar is quite nice map, definately gained much from new air combat dynamics. also the planes are pretty even and in most cases both teams have equal number of them. nice AA, nice tank battles. i regret that 32player version isnt the 64' one, due to ticket count. 32player version plays great with 50 players, tested unranked.
shongua.. great map, one of the best looking, too. but hardly anyone plays it
sf maps - i LOVE mass destruction and surge. ghost town is overrated imho. it almost never ends near a draw. it is one sided slaughter and spawn camp in most times. good, that it is not only the sas that camps. chopers ruin this map for me
leviathan/devils perch - due to new and powerfull rig i can fully enjoy these maps again, and well. they play realy nice, but it is the same as with zetar - they are great in 32player versions with ~50 players. as i play mostly unranked now, i can find servers with insane ticket rations on them. devils perch is a GREAT map when there is no 'time limit' and an objective is to actualy wipe mec.
night flight - nice map, but pretty unbalanced in favour of insurgents. competent apc driver singlehandely stops sas. i did that each time i got a chance to drive. i know, that many are going to argue, but it is my personal experience
and that leaves us with warlord and iron gator - both GREAT maps, but a bit flawed in dynamics of the gameplay. i know that mec can win gator, but.. it doesnt happen often, second, warlord and gator lags with lots of players.
third - gator in 16 player version with 40 players is THE gator map. but again, only unranked. due to ticket count nobody is gonna run it this way ranked. and finaly, warlord is won by the team with fastest rigs. capping the palace flag before 80% of people load is much much to often seen
so
. dragon valey 64 [50]
. sharqi 64 [64]
. karkand 64 [40-50]
. gator 16 [40]
. mass destruction 32 [40] or 64 [64]
and my personal best of last few days - zetar 32 [64]
unfortunately, most of you play ranked only, and is not ever to see the potential that is in many of underrated maps. points are important, right?
i havent mentioned unofficial maps, unfortunately i cant use many of them at the same time [old small hdd] so i decided to dont use tham at all untill new hdd is in place
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