Final Candidate a.k.a. if we mess up this time, then that's the last one
Not another 1.4 Beta Patch!
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No, Final Candidate Beta means that it is a beta testing of a candidate to the final release. If it is approved then that exact patch will be the release version.Originally posted by TheDesert_FoxFinal Candidate a.k.a. if we mess up this time, then that's the last one
To test this, we're releasing this beta file that is a candidate for the final 1.4 Update. If all goes well with this beta release this will be the version subsequently rolled out to Ranked Server Providers.Comment
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I know what it means, just saying, if it gets denied then, as a joke, it'll be forgotten and 2142 will be left as is.Originally posted by VrekiNo, Final Candidate Beta means that it is a beta testing of a candidate to the final release. If it is approved then that exact patch will be the release version.Comment
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DICE is afraid of patching games now, lol. I knew they were full of crap when they said beta 2 was just going to be tested no more than 2 weeks. Hello Beta 1.40 3
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I found this on the official forums and i don't like the sound of things.
"1) Squad Beacons go straight down, which is fine, but don't move around at all, bad for spawn beacon campers...well good for them..bad for us...i thought some movement would be allowed (and if that movement is through pod surfing a few meters thats BS)
2) Air Transport Pods now go STRAIGHT DOWN..you heard me right...so you wanna jump out of your AIR T to attack somewhere..better hope your pilot has you right above where you want to go..and so much for the AIR TRANSPORT PINS & RIBBONS..that's never gonna happen if pods go straight down
3) Tail on gunship is still not protected..the radius of the active shield doesn't extend past the tail..goes about half way..so it's still able to be hit
4) Direct hits from tank still not registering randomly
5) Fake gunship radar blips still happening
6) Empty Air Transports make engine noise.. now attacking quietly won't happen..though this was a previous problem
7) RDX places near the top of a ladder on the wall just behind ones head when climbing to the roof of a building blocks access to this roof. You climb to the top, and because the RDX is planted behind your head you can't get to the top of the ladder...this was an issue i just recently found in 1.25...though I may be the first to report it
8) Sever Stability is good, but overall the ping is so horrible on these servers it's hard to test at some times, usually good..but still at like 150+ ping, with bad lag spikes that crash me in a gunship."Comment
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1 & 2. I've always thought the solution to pod drifting is that you remove all control from the player's pod. Indeed this is a change we already made over at conflict2142.Originally posted by Quemical"1) Squad Beacons go straight down, which is fine, but don't move around at all, bad for spawn beacon campers...well good for them..bad for us...i thought some movement would be allowed (and if that movement is through pod surfing a few meters thats BS)
2) Air Transport Pods now go STRAIGHT DOWN..you heard me right...so you wanna jump out of your AIR T to attack somewhere..better hope your pilot has you right above where you want to go..and so much for the AIR TRANSPORT PINS & RIBBONS..that's never gonna happen if pods go straight down
3) Tail on gunship is still not protected..the radius of the active shield doesn't extend past the tail..goes about half way..so it's still able to be hit
4) Direct hits from tank still not registering randomly
5) Fake gunship radar blips still happening
6) Empty Air Transports make engine noise.. now attacking quietly won't happen..though this was a previous problem
7) RDX places near the top of a ladder on the wall just behind ones head when climbing to the roof of a building blocks access to this roof. You climb to the top, and because the RDX is planted behind your head you can't get to the top of the ladder...this was an issue i just recently found in 1.25...though I may be the first to report it
8) Sever Stability is good, but overall the ping is so horrible on these servers it's hard to test at some times, usually good..but still at like 150+ ping, with bad lag spikes that crash me in a gunship."
Also if your beacon is being camped and you keep spawning on it, you only have one person to blame and that's you. Spawn elsewhere.
3. The visual effect of the shield was never altered so the tail still sticks out, instead the protection radius of the shield was increased. This might be still be an issue but the way the problem is worded makes it sound as if the player hasn't tested it in combat yet, only using an external cam while activating the shield.
4. Get this problem all the time. More so when I'm using the static av.
5. Never happened for me.
6. Depends on how the transport is exited. Past experience has shown that exiting any air vehicle while in the air will make the engine sound play even while unoccupied.
7 & 8. Can't honestly commentComment
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Just another stall tactic.......
Where is the DAMN toliet paper..........not even two-ply! Thanks EA.Originally posted by Minmasterwhats this world coming to? is DICE actually trying to come up with a patch that fixes things instead of breaking things? something tells me this will be the final patch, hence DICE taking so long to finish it up. btw, are they fixing the EU transport gun bug? probably NOT.Comment
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Well reading the changes above the longer the take the better, because as usual the fixes are minimal and everything else takes away more of the fun factor.Originally posted by MicsterI bet they're only releasing this patch late to get us away from the new games coming out. :p
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