Good points, Zarious. Unfortunately, many of the tactics you describe won't work very well in the unorganised environment of a pub (the feint is really the only one, since it's something many players do naturally when the enemy loses shields), but they are still interesting in theory and in the occasional match I participate in.
Another good point to address is that on servers with movable Titans, assuming a defensive stance with the Titan essentially allows your enemy to move into an offensive posture with it at no tactical cost whatsoever. Normally such a position carries disadvantages - the accessibility from the other Titan and from ground silos, namely, but if you're in that position without the enemy Titan anywhere near, these detriments are removed and the benefits remain.
Honestly, I've always operated on a very simple rule : if, as a Commander, you have allowed the enemy Titan into a position where it can suppress more than 3 silos, then expect to lose 9 out of 10 rounds. My experience with pub Titan is that few teams can compensate for this grievous tactical error by the Commander. Since the only thing that can restrict the movement of the enemy Titan is your own Titan, it's often a matter of necessity to adopt an offensive posture.
I am curious what your thoughts would be as far as placement goes on a massive map such as Tampa. There are actually a handful of positions on that map that are over a large enough portion of water such that APCs are completely unable to be a factor in reaching the Titan - it's too far to the coastline. Does the removal of one transport method change anything in your opinion as far as defensive placement goes?
Another good point to address is that on servers with movable Titans, assuming a defensive stance with the Titan essentially allows your enemy to move into an offensive posture with it at no tactical cost whatsoever. Normally such a position carries disadvantages - the accessibility from the other Titan and from ground silos, namely, but if you're in that position without the enemy Titan anywhere near, these detriments are removed and the benefits remain.
Honestly, I've always operated on a very simple rule : if, as a Commander, you have allowed the enemy Titan into a position where it can suppress more than 3 silos, then expect to lose 9 out of 10 rounds. My experience with pub Titan is that few teams can compensate for this grievous tactical error by the Commander. Since the only thing that can restrict the movement of the enemy Titan is your own Titan, it's often a matter of necessity to adopt an offensive posture.
I am curious what your thoughts would be as far as placement goes on a massive map such as Tampa. There are actually a handful of positions on that map that are over a large enough portion of water such that APCs are completely unable to be a factor in reaching the Titan - it's too far to the coastline. Does the removal of one transport method change anything in your opinion as far as defensive placement goes?
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