Ok I have to post here and rant for a second. I've seen this mentioned a few times, and ran into it last night in a server.
Please, PLEASE let me dispel the myth of the "defensive" Titan placement. Their is no such thing. No REALLY, all you do when you park a titan in the middle of no where is cripple your team's offense. I'm going to lay this out in such a way that hopefully ppl will understand it, and will at least consider my points, even if they don't think I'm right.
Why it's a bad idea
When you park the titan in the middle of nowhere, you put yourself and your team at several dis-advantages. First of all, you can't bring the titan guns to bear (ok that's not necessary a negative), but most importantly, you can't pod anywhere. Usually one silo max. While the enemy is capping every silo with ease because they can be back in seconds, your team is spawning on the deck of their titan (because all the silos are red) and waiting on transports, which some noob is going to jump in and either crash instantly, or fly off before anyone can enter it, then crash it.
Why ppl think it will work, and why it doesn't
In a perfect world, a defensive titan placement seems like a good idea. The strategy behind it usually goes like this. Make the enemy have to go out of it's way to get to you, so that it's easier for the gunships and titan guns to kill the APC's, and so that it's easier for the AA's to shoot down the transports.
Only here's the million dollar secret. It don't work that way. In a pub, you're not going to get that kind of coordination. It only takes one squad leader to get up one beacon, and it's all been for nothing. The enemy is pouring on your titan. You've given your offense a huge dis-advantage, and the only small advantage you gain is easily defeated.
Why you lose, even if it works
Lets just assume for one second (for the sake of argument) that a "defensive" placement actually worked. You're still setting your self up to lose. Think about it. You've allowed the enemy to have a huge offensive advantage during the first half of the game, and they have likely gotten your shields down first. By making it difficult or impossible (remember we're assuming it's working) for the enemy to board your titan, they'll just go back to the ground where they already have a huge advantage. They can still pod to pretty much any silo, and your guys are stuck trying to find a ride off the titan. You still lose, it just takes longer.
Lastly, who died and made this guy the god of strategy
Don't get me wrong, I'm not saying that a defensive titan placement is an automatic lose button, but your team will have to have a pretty high skill advantage to overcome this dis-advantage. What makes me qualified to say any of this, and why should you listen me at all?
WARNING, GRATUITOUS EGO/E-PEEN STROKING AHEAD
I helped develop the titan strategy for my competition team, Team Apotheosis. We held the #1 spot on the TWL 12 v 12 Titan ladder longer than anyone else has, retiring recently with a 18-1 record. I have over 700 hours in pubbing Titan alone, and have participated in over 40 titan matches and scrims, teh majority of which it was my job to develop and implement the strategy used. /end e-peen stroking
In other words, I don't think I'm the finial word on this (please don't take it as that), but I'm not just some nub shooting off about something he doesn't know about. Anyone care to rebut?
Please, PLEASE let me dispel the myth of the "defensive" Titan placement. Their is no such thing. No REALLY, all you do when you park a titan in the middle of no where is cripple your team's offense. I'm going to lay this out in such a way that hopefully ppl will understand it, and will at least consider my points, even if they don't think I'm right.
Why it's a bad idea
When you park the titan in the middle of nowhere, you put yourself and your team at several dis-advantages. First of all, you can't bring the titan guns to bear (ok that's not necessary a negative), but most importantly, you can't pod anywhere. Usually one silo max. While the enemy is capping every silo with ease because they can be back in seconds, your team is spawning on the deck of their titan (because all the silos are red) and waiting on transports, which some noob is going to jump in and either crash instantly, or fly off before anyone can enter it, then crash it.
Why ppl think it will work, and why it doesn't
In a perfect world, a defensive titan placement seems like a good idea. The strategy behind it usually goes like this. Make the enemy have to go out of it's way to get to you, so that it's easier for the gunships and titan guns to kill the APC's, and so that it's easier for the AA's to shoot down the transports.
Only here's the million dollar secret. It don't work that way. In a pub, you're not going to get that kind of coordination. It only takes one squad leader to get up one beacon, and it's all been for nothing. The enemy is pouring on your titan. You've given your offense a huge dis-advantage, and the only small advantage you gain is easily defeated.
Why you lose, even if it works
Lets just assume for one second (for the sake of argument) that a "defensive" placement actually worked. You're still setting your self up to lose. Think about it. You've allowed the enemy to have a huge offensive advantage during the first half of the game, and they have likely gotten your shields down first. By making it difficult or impossible (remember we're assuming it's working) for the enemy to board your titan, they'll just go back to the ground where they already have a huge advantage. They can still pod to pretty much any silo, and your guys are stuck trying to find a ride off the titan. You still lose, it just takes longer.
Lastly, who died and made this guy the god of strategy
Don't get me wrong, I'm not saying that a defensive titan placement is an automatic lose button, but your team will have to have a pretty high skill advantage to overcome this dis-advantage. What makes me qualified to say any of this, and why should you listen me at all?
WARNING, GRATUITOUS EGO/E-PEEN STROKING AHEAD
I helped develop the titan strategy for my competition team, Team Apotheosis. We held the #1 spot on the TWL 12 v 12 Titan ladder longer than anyone else has, retiring recently with a 18-1 record. I have over 700 hours in pubbing Titan alone, and have participated in over 40 titan matches and scrims, teh majority of which it was my job to develop and implement the strategy used. /end e-peen stroking
In other words, I don't think I'm the finial word on this (please don't take it as that), but I'm not just some nub shooting off about something he doesn't know about. Anyone care to rebut?
really, it's all flat anyways. And it pretty much makes a titan game no fun when you have no silos and the pods are out of range of everything.
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