Well, Mr. Sentience dropped in and asked for feedback in another thread before it got locked for off-topic silliness. So I'll open this one to continue the value-added piece of the thread.
Foremost, stability seems spot-on. One night I was having short connection drop-outs every 10 seconds or so, but when I tried vanilla I was also having connection glitches. Today, it's clean, so I'm chalking it up to my connection.
Clark, seems "right" now. Very good close in, but not as fast as the auto-shotty from BF2. Jury still out on it's hitbox detection- haven't used it enough to tell for sure if it's any better.
As other have mentioned, beacon surfing is no more, but I haven't checked APC launch surfing yet.
Did air-to-air rockets get a *slight* buff? I've gotten a few kills (vs enemy gunship), even early in the map when the target shouldn't be damaged yet, with 8-9 rockets in close. Could be I'm just seeing more hit now that the heat source bug is fixed.
Have never used a smoke grenade in my life. I'll try it just on principle and see if it looks useful now.
So far, so good.... (Fingers crossed)... I gotta say, as long as the wait has been, better to get it right than roll out a server stability stink-bomb like it was originally. Looks like we may finally have a winner- good show!
As for things I'd still like to see- Faster update on Otus to make it useful again, and little pulse to clarify when it's working. Now that it can be re-deployed easily after getting caught on buildings and ladders, and isn't giving team damage, I'm starting to use it again.
Accipiter still needs some love.
Transport gun bug, which I know is being worked.
What else, folks? The guy finally asked, let's be a useful community here.
Foremost, stability seems spot-on. One night I was having short connection drop-outs every 10 seconds or so, but when I tried vanilla I was also having connection glitches. Today, it's clean, so I'm chalking it up to my connection.
Clark, seems "right" now. Very good close in, but not as fast as the auto-shotty from BF2. Jury still out on it's hitbox detection- haven't used it enough to tell for sure if it's any better.
As other have mentioned, beacon surfing is no more, but I haven't checked APC launch surfing yet.
Did air-to-air rockets get a *slight* buff? I've gotten a few kills (vs enemy gunship), even early in the map when the target shouldn't be damaged yet, with 8-9 rockets in close. Could be I'm just seeing more hit now that the heat source bug is fixed.
Have never used a smoke grenade in my life. I'll try it just on principle and see if it looks useful now.
So far, so good.... (Fingers crossed)... I gotta say, as long as the wait has been, better to get it right than roll out a server stability stink-bomb like it was originally. Looks like we may finally have a winner- good show!
As for things I'd still like to see- Faster update on Otus to make it useful again, and little pulse to clarify when it's working. Now that it can be re-deployed easily after getting caught on buildings and ladders, and isn't giving team damage, I'm starting to use it again.
Accipiter still needs some love.
Transport gun bug, which I know is being worked.
What else, folks? The guy finally asked, let's be a useful community here.
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