Vehicle Armour Weak Points

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  • Paudman

    #16
    I'm almost afraid to post a reply to this in case it's an old thread and everybody laughs at me...

    HOWEVER: many thanks for one of the most interesting threads on this forum ever.

    One motion mine + one pilum shot will take out anything, no matter the armour - it's a handy combination. Makes the ammo go much further between resupplies!!

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    • [BwZ]Talon

      #17
      Originally posted by K3Y
      How could I colour it so you're able to see the contrast?
      try to draw black outlines around it and make some different hachures, that should do it

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      • K3Y

        #18
        Originally posted by Paudman
        One motion mine + one pilum shot will take out anything, no matter the armour - it's a handy combination. Makes the ammo go much further between resupplies!!
        That would depend on the speed of the motion mine ... as the damage it deals increases, the faster it travels.

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        • {mEr}Sarge

          #19
          Ye thats a fantastic post can i ask does the pilum represent the same amount of damage as the the rorsch????

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          • Minmaster
            I DON'T PLAY CS!
            • Nov 2006
            • 4112

            #20
            wow some of the weak spots on the walker, especially the PAC walker seems almost impossible to hit. they are so tiny and are sorta beneath other parts. how do you hit these unless you're right next to it?

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            • BandoIruka
              Member
              • Nov 2006
              • 278

              #21
              LOL OWNED :)

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              • Dtneter
                Member
                • Jul 2007
                • 1158

                #22
                correction to the walkers: the side on their hips is also a red zone actually their leg is pretty much a red zone and oh btw if you manage to get a rocket inside the barrel of the pac walker it means you can get a instant kill

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                • K3Y

                  #23
                  Originally posted by BandoIruka
                  Are you sure that hitting the yellow areas of the walker legs do 50 damage? I could had sworn on my experience on fighting walkers that it take 3 shots to the legs to bring it down. Maybe two if I hit the orange areas. But as an engineer, you see the enemy vehicle health bar, and i usually see the bar go down by a third.
                  There are no yellow areas on a walker but I can understand how you made that mistake, the process I've used makes the legs look more yellow depending on the lighting. However the legs are light green and take off 35 points of damage, so 3 shots to kill sounds about right.

                  Originally posted by BandoIruka
                  And vehicles start to burn and self destruct at about 15 or 10, never really sure since i never really stayed in a burning vehicle to satisfy my curiousity . Ive seen damaged vehicles burn for quite a while before finally exploding
                  Yeah you're right. vehicles start to burn when they have equal or less than 15 armour points. I'll change it on the main post.

                  Originally posted by Paudman
                  HOWEVER: many thanks for one of the most interesting threads on this forum ever.
                  Thanks

                  Originally posted by Dtneter
                  correction to the walkers: the side on their hips is also a red zone actually their leg is pretty much a red zone and oh btw if you manage to get a rocket inside the barrel of the pac walker it means you can get a instant kill
                  None of this is true.

                  Originally posted by Minmaster
                  wow some of the weak spots on the walker, especially the PAC walker seems almost impossible to hit. they are so tiny and are sorta beneath other parts. how do you hit these unless you're right next to it?
                  Like this: http://www.youtube.com/watch?v=mCAQuqUZSLk (Youtube link)

                  P.S. Ive updated the pictures with more detailed damage figures and descriptions, which I hope will allow people with colour blindness to have a better idea of how the armour is distributed...note: numbers indicate damage points taken off using a Pilum. Look to page 1 for the update.

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                  • Dtneter
                    Member
                    • Jul 2007
                    • 1158

                    #24
                    seriously its true go ahead and test it out i bet the hip one is true but the barrel one can be a lucky shot.

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                    • BluebaronX

                      #25
                      Was wondering if you hit a gunship or transport with a pilum round if it does the same amount of damage no matter where you hit it or is there any weak points on them?

                      Comment

                      • K3Y

                        #26
                        Originally posted by BluebaronX
                        Was wondering if you hit a gunship or transport with a pilum round if it does the same amount of damage no matter where you hit it or is there any weak points on them?
                        Yes it does the same amount of damage: Gunships 90 and Air Transports 60. Look to the end of the first post to see the update.

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                        • BandoIruka
                          Member
                          • Nov 2006
                          • 278

                          #27
                          Been doing some single player lan to verify your numbers. A few things tho that people might be interested in knowing.

                          -I can hit the PAC walker legs in its delicate area for extra damage like you said, but for the EU walker, I can't seem to hit any part of its legs for more than 35 dmg. I can only assume the PAC walker has these delicate leg parts to balance out the fact that its rear orange armour is much smaller than the EU one.

                          -The stationary anti vehicle does more damage to walkers per shot than the engineer anti tank weapon (40+ compared to 36-34). This can make walkers extremly vulnerable to the rorche if someone can spook the enemy walker to pop its shields up early. HOWEVER it does less damage to APCs than the pilum. 45 Damage to its sides compared to 55 dmg that the pilum inflicts

                          -Pilum does more damage than the guilded missile weapons in the engineer kit. The extra damage makes a big difference when attacking enemy APCs where it will inflict over 50 dmg to its yellow, whereas the rocket launchers only do 45. The difference is a 2-shot instant kill and a 2-shot burning kill. For walkers the extra damage makes no difference to how much ammo you need to take a walker down

                          -The angle of your shot connecting to your target doesn't make a difference to how much damage it receives, so no need to worry about your shot glancing off their armour, or trying to hit the walker legs side on.

                          -although i have not tested this, I think I'll gamble a guess that the tank shells does the same damage as the engineer guided rockets does when it comes to attacking vehicles.

                          Comment

                          • Diamond621

                            #28
                            Originally posted by BandoIruka

                            -Pilum does more damage than the guilded missile weapons in the engineer kit.
                            Partially true. The Pilum actually does LESS damage against solid green zones than the stock rockets, but MORE against light green, yellow, red and so on. It's very much a weapon that's meant to be used by a skilled AV engineer with a good knowledge to begin with of how to strike the thinnest armour layers. If used stupidly, it is actually worse than the stock engineer weapons.

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                            • K3Y

                              #29
                              Originally posted by BandoIruka
                              -I can hit the PAC walker legs in its delicate area for extra damage like you said, but for the EU walker, I can't seem to hit any part of its legs for more than 35 dmg. I can only assume the PAC walker has these delicate leg parts to balance out the fact that its rear orange armour is much smaller than the EU one.
                              Yeah you're right. Also the EU walker has larger vent then the PAC.

                              Originally posted by BandoIruka
                              -The stationary anti vehicle does more damage to walkers per shot than the engineer anti tank weapon (40+ compared to 36-34). This can make walkers extremly vulnerable to the rorche if someone can spook the enemy walker to pop its shields up early. HOWEVER it does less damage to APCs than the pilum. 45 Damage to its sides compared to 55 dmg that the pilum inflicts

                              -Pilum does more damage than the guilded missile weapons in the engineer kit. The extra damage makes a big difference when attacking enemy APCs where it will inflict over 50 dmg to its yellow, whereas the rocket launchers only do 45. The difference is a 2-shot instant kill and a 2-shot burning kill. For walkers the extra damage makes no difference to how much ammo you need to take a walker down

                              -The angle of your shot connecting to your target doesn't make a difference to how much damage it receives, so no need to worry about your shot glancing off their armour, or trying to hit the walker legs side on.

                              -although i have not tested this, I think I'll gamble a guess that the tank shells does the same damage as the engineer guided rockets does when it comes to attacking vehicles.
                              Very useful tips... some even I didn't know about :). Do you mind if I put some of these on the first post?

                              Comment

                              • BandoIruka
                                Member
                                • Nov 2006
                                • 278

                                #30
                                Be my guest.


                                While I'm here, I also fooled around testing damage inflicted with tank shells and RDX.

                                Tank does the same amount of damage to vehicles as guided missiles do, more or less. However against walkers, they do slightly less damage to walker legs (30dmg), 3 hits to start it burning. It can still destroy a walker in 2 hits if it gets the shots on its backside (50dmg). And 20 dmg if you hit the green spots. Considering the tank's main weapon fires at either 15/20 shells per minute, zoomable for hitting targets accurately from +200 metres away, doesn't sound off missile warning, that measly 20dmg is reasonable enough at dealing with walkers from afar.

                                RDX damage seems random, but your best bet for doing the most damage to vehicles is to stick them on to is main body, close to the center if possible. If you stick them on wheels, treads, walker ankles, tank barrel, etc your damage is lessen.

                                These are for instant destruction kills from 100 armour points when placed in ideal location:
                                -2 for tank. 2 is more than enough, stick them on the sides. You can car bomb a tank with two if you stick them on the nose and detonate them right up against their side. You'd best be safe with 3
                                -2 for apcs. But you need to jump so you can land them on its dorsal surface (roof). You can stick one on its side frame (not the front or on its wheels) and one of the roof. Otherwise use 3 to be safe.
                                -1 for FAV. Main body
                                -Walkers are the strongest, they need 3 to instantly destroy. But you need to jump up to stick all 3 onto its main body. But if you are lucky, its possible to cause it to fall over if you use 3 on its legs. Oh, and rushing underneathe a walker and trying to give it an RDX enema doesn't work. (much to my disappointment. you'll only do 35 damage) Therefore be generous with dispensing your little bundles of joy

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