1.4 Beta 2 Is OUT!

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  • Ghost 1800

    #16
    Originally posted by jackal22
    tankers are going to get pissed on titan lol
    eh, it'll give people a reason to use a SAAW, make the players less territorial over the gunship, and give the air crews a potential wingman (something that was definitely missing in titan mode). If air power gets a little more attention, that's probably not a bad thing in 2142.

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    • Erhardt

      #17
      Originally posted by Quemical View Post
      If dice would setup the accipiter like it was setup on the conflict 2142 mod, it would be a real weapon to fear
      I installed Conflict 2142, but haven't really spent much time with it at all yet. What did they do to the Accipiter?

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      • Dtneter
        Member
        • Jul 2007
        • 1158

        #18
        yea i actually was gonna ask the same about it.... guess ill got to take a look at the tweak :P

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        • Ghost 1800

          #19
          It'd be nice if there were servers other then from the UK... oh well...

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          • Gunwing

            #20
            Originally posted by Ghost 1800 View Post
            eh, it'll give people a reason to use a SAAW, make the players less territorial over the gunship, and give the air crews a potential wingman (something that was definitely missing in titan mode). If air power gets a little more attention, that's probably not a bad thing in 2142.
            Yeah I often find that although if not dealt with the Gunships can be a major problem, that if you have at least one guy with a SAAW in his hands you can scare off the Gunship with ease after shooting your two shots off at em. This will mean that Titan mode will have alot more going on in the air, and ground pounders will just have to deal with it.

            It was always a sad thing when you ran to jump into the Gunship with your buddie and somebody else got their first. Now you can both wait for another one to spawn and have some realy fun times with 4 gunships in the air all at once with all the transports that the Titans spawn there will be planty of targets in the air now and Gunships will need to finaly make a choice to attack the aircraft or ground pound some infantry/tankers.

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            • Namakan
              Senior Member
              • May 2007
              • 2893

              #21
              this sounds like a massive improvement

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              • FPS[SONIC]
                Member
                • Oct 2006
                • 2106

                #22
                I might become a gunship dude after this patch with 2 gunships per side on Titan maps. The change log sounds really good.

                The Conflict 2142 mod buffed the Accipiter and Sentry AI. They are much more lethal than in vanilla. In fact, the Accipiter will kill anyone who kills you more than 60% of the time, so it has been getting cool nicknames like, "the vengence drone" and "instant karma"...

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                • Ghost 1800

                  #23
                  Now does this mean that after the first gunship leaves, the next one will spawn after a certain amount of time? Because that seems like a rather tight squeeze for 3 aircraft.

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                  • RottnJP

                    #24
                    Yeah, I'm sure it's going to be like the transports are now- First one leaves, 2nd one spawns right away. Then, once they're both out, one of 'em has to get killed before it can respawn.

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                    • Basil.
                      Member
                      • Aug 2006
                      • 683

                      #25
                      Originally posted by Ghost 1800
                      Now does this mean that after the first gunship leaves, the next one will spawn after a certain amount of time? Because that seems like a rather tight squeeze for 3 aircraft.
                      its just like the transports.

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                      • .reZ- ViolatorX

                        #26
                        Guess they arnet doing the sentry guns shooting though walls then? At least its finally coming out I guess..

                        Its will be interesting to see what they bugger up this time though....

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                        • somtwift

                          #27
                          Will the 1.4 beta 2 patch allow you to fall back to the 1.25 servers without reverting to a backup install? Yes, I was one of the ones who installed the 1.4 beta 1 and couldn't play on 1.25 servers until I did a complete reinstall.

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                          • wes-dog

                            #28
                            Is the patch only available to a couple Preferred Hosts? Branzone refuses to update my servers because it's a beta and not stable. Since 1.25 is not stable I thought that is funny. Any Hosts out there updating their customer's servers when requested?

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                            • RottnJP

                              #29
                              Originally posted by somtwift
                              Will the 1.4 beta 2 patch allow you to fall back to the 1.25 servers without reverting to a backup install? Yes, I was one of the ones who installed the 1.4 beta 1 and couldn't play on 1.25 servers until I did a complete reinstall.
                              Always back up your install... There's a thread that explains how to do it, I think in "Tips & Tricks"

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                              • gamefoo

                                #30
                                BF2142 still being beta tested? No thanks I'll beta test Crysis :P

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