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1.4 Beta 2 Is OUT!
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Cool deal, good find, mate!
I am so looking forward to Kit saves...
I thought this was part was interesting... listed among the fixes was this:
"Further fix to prevent "pod surfing". Note that some pod movement will still be possible and is an intended gameplay mechanic to allow the player to have some small choice of landing site and to access rooftops"
Maybe this will spell the end of the rooftop camping debates!
(Kidding! Totally kidding... You know those will never end...)
:nod:
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- Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.
- The CM3-N Radar Grenade may now be resupplied.
- The screening effectiveness of all smoke grenades has been significantly improved.
- Adjusted Talon heat source position to improve Gunship missile balance.
Now those are serious adjustments
I mean, making smoke nades useful and Talon "less powerful"
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Originally posted by Biotech2142- Smoke from the CM3-N Radar Grenade deploys more quickly. The Radar range has been slightly increased and endures for the duration of the smoke effect.
- The CM3-N Radar Grenade may now be resupplied.
- The screening effectiveness of all smoke grenades has been significantly improved.
- Adjusted Talon heat source position to improve Gunship missile balance.
Now those are serious adjustments
I mean, making smoke nades useful and Talon "less powerful"
Seriously though, I am looking forward to seeing what the "new" smoke grenades are like. Some other games (Call of duty 1 comes to mind) have had really well done smoke grenades. And I've found them super useful in a lot of situations.
One situation that an effective smoke screen would come in handy would be attaking the Titan core... Not the side corridors though, I think. That is and always will be the domain of the nade spammer...
But being able to lay down a thick smoke screen before an assault on a heavily defended position would be nice...
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Originally posted by SkatesQuote:
- Titans will now spawn up to two gunships per side
At least there will now be more people playing at a time now instead of the conga line of 10 people all waiting for the gunship to spawn that you sometimes see...
I wonder if this will be a server setting (i.e. the admin can decide only one gunship at a time per side) or hard coded?
I can just hear the wail of protest from some of the more, *ahem* zealous gunship whoring clans out there if it turns out that they can't turn off the second gunship spawning in their clan servers...
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Looks like some good changes/fixes.
Little sad about the lack of love for the Accipiter, though. I completely understand it must be a horror to balance well, but it needs something to make it worth taking for it's own sake. Right now I'll only use it on small maps and have my guys slap scanners onto it, and even at that, 9 times out of 10 I still forget to do it because I'm so used to not bothering with it.
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