OK, so I’m sitting in an APC, there are four of us in it and we are approaching silo 5 on Suez going under the bridge. There are several enemy soldiers hanging around the silo, these are quickly gunned down and the APC races in to cap the silo. Quicker than I can say, “enemy motion mines”, the driver of the APC plows into several of the numerous mines surrounding the silo and all aboard or just exiting are killed.
So I pose the question, what is the rush? Why do so many players rush an assault on a flag or silo? So often I simply scatter a few motion mines around a silo, not even hiding them only to have them take out an enemy FAV which has rushed flat out into the silo and straight into my mines.
The most successful assaults that I have been part of have involved some planning and set up before the assault. Capping the same silo on Suez with a different squad the day before, we took position overlooking the silo and surveyed the situation. Us engineers engaged the APC and Tank covering the silo whilst the rest of the squad threw grenades down onto the silo. With the enemy vehicles destroyed the whole squad now moved in on the silo.
With a missile launched only every 2 minutes, you can spend a minute getting set up and another 30 seconds assaulting and still have only let one missile get launched. So why rush it?
On a more infantry intensive map like Camp Gibraltar, I watch fellow squad mates cap a flag like ruins and then rush headlong in a sprint straight out the tunnels and into the open to be shot down by enemy infantry positioned above them. I know there is ticket bleed and so capping the next flag quickly is important, but getting killed, waiting 15 seconds to spawn and then running back to where you died takes more time than simply setting up before you move.
On those occasions I have been with successful squads on Gibraltar, they have capped the flag, and then paused whilst half the squad gained height to cover the movement of the rest of the squad on the ground. From this elevated position they engage enemy defenders on surrounding buildings whilst the rest of the squad dash across the open space and take cover in the next building. Should any get shot down, the overwatch team can take out the enemy and then drop down, revive and follow up the ground team who have now secured the building. Whereupon the process starts over again.
A little bit of time to prepare an assault or move across open ground can make a huge difference to the success of an action. So next time you feel like rushing in as fast as your FAV or sprintcor enhanced legs will carry you, ask yourself; “What’s the rush?” Take some time to smell the smoke and cordite and perhaps assess the situation before you run in and head butt the next bullet.
Anyway, a long post hopefully worth the read.
Cheers
Tye
player name: bigtye
Australia
So I pose the question, what is the rush? Why do so many players rush an assault on a flag or silo? So often I simply scatter a few motion mines around a silo, not even hiding them only to have them take out an enemy FAV which has rushed flat out into the silo and straight into my mines.
The most successful assaults that I have been part of have involved some planning and set up before the assault. Capping the same silo on Suez with a different squad the day before, we took position overlooking the silo and surveyed the situation. Us engineers engaged the APC and Tank covering the silo whilst the rest of the squad threw grenades down onto the silo. With the enemy vehicles destroyed the whole squad now moved in on the silo.
With a missile launched only every 2 minutes, you can spend a minute getting set up and another 30 seconds assaulting and still have only let one missile get launched. So why rush it?
On a more infantry intensive map like Camp Gibraltar, I watch fellow squad mates cap a flag like ruins and then rush headlong in a sprint straight out the tunnels and into the open to be shot down by enemy infantry positioned above them. I know there is ticket bleed and so capping the next flag quickly is important, but getting killed, waiting 15 seconds to spawn and then running back to where you died takes more time than simply setting up before you move.
On those occasions I have been with successful squads on Gibraltar, they have capped the flag, and then paused whilst half the squad gained height to cover the movement of the rest of the squad on the ground. From this elevated position they engage enemy defenders on surrounding buildings whilst the rest of the squad dash across the open space and take cover in the next building. Should any get shot down, the overwatch team can take out the enemy and then drop down, revive and follow up the ground team who have now secured the building. Whereupon the process starts over again.
A little bit of time to prepare an assault or move across open ground can make a huge difference to the success of an action. So next time you feel like rushing in as fast as your FAV or sprintcor enhanced legs will carry you, ask yourself; “What’s the rush?” Take some time to smell the smoke and cordite and perhaps assess the situation before you run in and head butt the next bullet.
Anyway, a long post hopefully worth the read.
Cheers
Tye
player name: bigtye
Australia
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