You might be an exception then.
Our experience is that Fighting Commanders cannot do as well as non fighting commanders because
1. they are not atching the map all the time... as well as his own assets he can see spotting from his team so he watch whats ging on there to help if needed.
2. If your in a fire fight theres always a chance you can die no matter how good you are. Thats 20 seconds you cannot support your team and people can pod/ travel between flads etc in that amount of time.
We kick Combat commanders if there is no need for them to fight. On occasion if one side is riping the other apart we give some leeway to the winning commander to join in but if theres any sign the tables are turning we expect them to do the job properly again.
Again its individual servers rules. Not one of the crazy rules I think this thread is trying to discuss.
Our experience is that Fighting Commanders cannot do as well as non fighting commanders because
1. they are not atching the map all the time... as well as his own assets he can see spotting from his team so he watch whats ging on there to help if needed.
2. If your in a fire fight theres always a chance you can die no matter how good you are. Thats 20 seconds you cannot support your team and people can pod/ travel between flads etc in that amount of time.
We kick Combat commanders if there is no need for them to fight. On occasion if one side is riping the other apart we give some leeway to the winning commander to join in but if theres any sign the tables are turning we expect them to do the job properly again.
Again its individual servers rules. Not one of the crazy rules I think this thread is trying to discuss.


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