Motion Mines haven't been nerfed, it's just that there's a countermeasure available now. I have to say that I rarely see anyone using baits to get rid of mines, it's more likely to be someone blasting through the minefield in a FAV that clears the way. There's just not that many people who play dedicated engineer and have the equipment. I know I have precisely 1 unlock for the engineer class, yet virtually all the other class unlocks. In a couple of promotions time I will start pumping up the engineer class, but only with the aim of unlocking the devilish Motion Mines for myself.
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Motion mine kills are a lot harder these days
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Camp G.
Spawn at middle flag
run straight out and lay EMP and MM right in the smoke from the fire.
Sit back and wait for the inevitable FAV trying to cap the back flags
After thats done resupply and more MM by the checkpoint flag and wait for their walker in the rorsche
repeat ad nauseum:salute:
As long as there are eejits the MM will still work fine.
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Originally posted by Kenny 10 Bellys View PostMotion Mines haven't been nerfed, it's just that there's a countermeasure available now..
Originally posted by Kenny 10 Bellys View PostI have to say that I rarely see anyone using baits to get rid of mines, it's more likely to be someone blasting through the minefield in a FAV that clears the way. ... I know I have precisely 1 unlock for the engineer class, yet virtually all the other class unlocks. In a couple of promotions time I will start pumping up the engineer class, but only with the aim of unlocking the devilish Motion Mines for myself.
Originally posted by Kenny 10 Bellys View PostThere's just not that many people who play dedicated engineer and have the equipment.
I don't really have a solution, I don't know if MMB ranges should be decreased or MM range should be increased, or if everything should be left alone. I used to spend a lot of time defending silos with my MMs, Pilum, SL beacon, and SMG, and could pretty much hold certain silos single-handedly. It is a lot tougher to do that now, so maybe I will start armor-whoring more as that has now gotten easier. I think that is a blow to the team play concept - one less person defending.
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Originally posted by frank_the_tank View PostI couldn't agree with you more, EMP mines help a lot. A good trick is to guide them to your Hidden motion mines with the EMP mines. For example I'll put 2 emp mines across the road, One of the sides will look easier to pass through, thats because my mines are hidden there. I remember watching the same guy fall for it 3 times in a row. :laugh: sucker!
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I have to agree about placement being 80% of the effectiveness of MMs. Even before the MM bait, I was never afraid of MMs placed smack in the middle of the road. Or placed right around a CP or silo in plain view.
It's those people who get creative and place them behind walls, rocks, boxes, or other things that line the pathway into a CP/silo that I fear. You can't see them, and unless you jump out immediately when you hear the lock-on sound, you're dead. And if you do jump out right away, who knows what other trap is waiting for you.
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Originally posted by DesmondLocke View Postunless you jump out immediately when you hear the lock-on sound, you're dead. And if you do jump out right away, who knows what other trap is waiting for you.
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Originally posted by DesmondLocke View PostIt's those people who get creative and place them behind walls, rocks, boxes, or other things that line the pathway into a CP/silo that I fear. You can't see them, and unless you jump out immediately when you hear the lock-on sound, you're dead.
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