Double Assault Lines?
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Wouldn't Gamp G need to be single assault line?
Otherwise the PAC base would get rushed at the opening.
Much of the same could also have been archived by giving the EU an uncap on Camp Gil, but I agree that an Assault Line model will be better.Comment
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I see your point. However, I haven't found Assault Lines to actually change game play. I was hoping to see the 'locked base' actually be locked so that the enemy can't enter until the others are cap'd.I disagree. I think double assault lines is the best innovation yet in the battlefield series. It avoids the need for maps like Suez where one side can lose any and all the flags at any time, it does away with the initial rush to the back to squeeze them from both sides, and most excitingly, it makes it impossible for noobs to whine about "baseraping their uncap" when we have schooled them and taken every other flag because now we are actually supposed to cap it. Bravo DICE, bravo.
Imagine a Camp G where you can't rush towards the back base and squeeze them from both sides. My god you would actually have to rely on (gasp) teamwork and superior tactics. My god, the horror.
I guess I'm just jaded because very frequently I find the enemy immediately rushes to the unlockable base and steal the vehicles and setup camp... Not fun to spawn in and find your only base full of the enemy. But, that is what happens on servers without active admins.Comment
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