We just made a bunch of new maps for our upcoming tournament starting next weekend. All our maps we like to release to the public to enjoy and we do run a Public server 64.34.213.184 Port: 16571 (with Map vote on) with these maps so you can check them out and hopefully have a good time. We also have BF2142 public channel TS so if you or your friends want to chat while playing feel free. 216.106.112.200:8767/ password=asw4ever
Here is a few disclaimers:
1. Our maps are all "vanilla BF2142" so everybody can play them and the server is set for all unlocks - so bring your favorite weapon. All of our maps, or most of all can be played from both sides reversed. In otherwords a 16, 32, or 64 map might not be that - we used it's slot to reverse or change the game play with without putting two maps out. 2142 maps we have to put out a seperate one so we don't screw up your regular maps when playing on ranked servers. So read the "README" or Map Description well for more info.
2. If you want great "eye-candy" - well if we spent 6 months per map hand making lightmaps etc, yeah we probiley could give you that. But our maps are for play NOW in our tournament, not 3 month, not 6 months from now So we are stuck using existing lightmaps etc. Besides there is only 2 of us to do all the work.
3. We use BF2 Editor (which sucks but it is all we got) and a lot of handcoding. So we take EXISTING objects and turn them, twist them around, re-layer them to achieve what we want. It ain't pretty all the time but it works. That is why now we have Landing Craft, Sea-going Aircraft Carrier barges etc.
4. We do not like easy maps. We try to make each map a different challenge. Our maps will have beachheads that have to be established, CP's taken just to receive your command equipment. Supply Lines to open entire more than one CP up (we use that in one map to open the city up.) Aerial Assaults into hot LZ/DZ. Reduced visibility flying etc. Oh yeah we also enjoy "cage" fighting so if you try "The Island" map you will see what we mean.
5. Some maps have a detailed READ ME to explain how the map is to be played or what certain items / CP's are for. We suggest you read it before playing to get the full benefit out of the game.
The maps we have completed so far are:
ASW_The_Island.exe
ASW_Stalemate.exe (Songhui Stalemate)
ASW_Dragon_Valley.exe
ASW_Mountain_Assault2.exe
ASW_Mountain_Assault.exe
ASW Strike at Karkand v2
ASW Mansk E
ASW - Air Bavarias v1.3 Patch
ASW Strike at Karkand Patch
ASW - Strike at Karkand 2
ASW - Strike at Karkand
ASW Air Bavaria - Reverse
ASW - Air Bavaria
ASW Shores of Tripoli (BF2 Gulf of Oman)
BF 2142 - Reverse of the Original Belgrade Map
Fall of Berlin Reverse Map
BF2142 Cerbere Landing Reverse
Maps in progress (completion date in 1 week)
El Alamein
Inshallah Valley
Mashtuur City
Moscow
Leipzeg (converted back to BF2142 only)
Plus a couple more I possibly forgot.
All our MAPS are located here: http://hosted.filefront.com/AllShotUp
and here:
FILEFRONT BF2142 A Soldiers War Maps
Some More of our Screenshots are here: http://www.asoldierswar.com/promo/promo.php
So let's give you a couple screen shots now:





Here is a few disclaimers:
1. Our maps are all "vanilla BF2142" so everybody can play them and the server is set for all unlocks - so bring your favorite weapon. All of our maps, or most of all can be played from both sides reversed. In otherwords a 16, 32, or 64 map might not be that - we used it's slot to reverse or change the game play with without putting two maps out. 2142 maps we have to put out a seperate one so we don't screw up your regular maps when playing on ranked servers. So read the "README" or Map Description well for more info.
2. If you want great "eye-candy" - well if we spent 6 months per map hand making lightmaps etc, yeah we probiley could give you that. But our maps are for play NOW in our tournament, not 3 month, not 6 months from now So we are stuck using existing lightmaps etc. Besides there is only 2 of us to do all the work.
3. We use BF2 Editor (which sucks but it is all we got) and a lot of handcoding. So we take EXISTING objects and turn them, twist them around, re-layer them to achieve what we want. It ain't pretty all the time but it works. That is why now we have Landing Craft, Sea-going Aircraft Carrier barges etc.
4. We do not like easy maps. We try to make each map a different challenge. Our maps will have beachheads that have to be established, CP's taken just to receive your command equipment. Supply Lines to open entire more than one CP up (we use that in one map to open the city up.) Aerial Assaults into hot LZ/DZ. Reduced visibility flying etc. Oh yeah we also enjoy "cage" fighting so if you try "The Island" map you will see what we mean.
5. Some maps have a detailed READ ME to explain how the map is to be played or what certain items / CP's are for. We suggest you read it before playing to get the full benefit out of the game.
The maps we have completed so far are:
ASW_The_Island.exe
ASW_Stalemate.exe (Songhui Stalemate)
ASW_Dragon_Valley.exe
ASW_Mountain_Assault2.exe
ASW_Mountain_Assault.exe
ASW Strike at Karkand v2
ASW Mansk E
ASW - Air Bavarias v1.3 Patch
ASW Strike at Karkand Patch
ASW - Strike at Karkand 2
ASW - Strike at Karkand
ASW Air Bavaria - Reverse
ASW - Air Bavaria
ASW Shores of Tripoli (BF2 Gulf of Oman)
BF 2142 - Reverse of the Original Belgrade Map
Fall of Berlin Reverse Map
BF2142 Cerbere Landing Reverse
Maps in progress (completion date in 1 week)
El Alamein
Inshallah Valley
Mashtuur City
Moscow
Leipzeg (converted back to BF2142 only)
Plus a couple more I possibly forgot.
All our MAPS are located here: http://hosted.filefront.com/AllShotUp
and here:
FILEFRONT BF2142 A Soldiers War Maps
Some More of our Screenshots are here: http://www.asoldierswar.com/promo/promo.php
So let's give you a couple screen shots now:





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