Anyone here enjoy being gunner in tank?

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  • Ghiblian

    #46
    Originally posted by <TlXl> vika09
    Actually, I have tried this, and the tanks secondary and primary fire did damage a gunship.

    Maybe it protects a gunship from other AA weapons (SAAW, AA turret etc), but not other classes of weapons (tank shell etc).
    vika... I don't know what to say...

    The shields work exactly as I have stated. They are the same on all vehicles. They do protect against the SAAW but not the AA turrets. They definitely protect against tank shells. I honestly don't know where you are getting all this from.

    Here's the list again:

    SAAW rounds, all engineer anti-vehicle weapons, rockets from walkers and gunships, main tank cannon, TV missiles, ground Rorsch cannon

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    • AllFoamNoBeer
      Member
      • Apr 2007
      • 4034

      #47
      Its all from the mind, nothing I type makes sense, your lesson for today ends.

      But I did try, maybe it was a mod I was playing.

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      • Sunburnt

        #48
        Originally posted by Micster
        The Tank Gunner's purpose is to do what the Driver can't do best in his current position, kill Infantry. It's fun to do so, and I most certainly do not use it on Armoured vehicles.
        Precisely-- given the slow rate of fire of the Tank's main rifle, it's generally silly to expend tank shells killing infantry, especially when you've got a real job for armor right up ahead-- let the gunner handle the infantry and cover your six. Not to say that armor should never be used to dish out a ton of splash damage to infantrymen who're behind cover, but if you've got a tank battle coming, save it.

        The gunner's also good as a spotter for those rare times that a hidden or unexpectedly active tank or gunship appears on your tail.

        I usually get into the gunner position for the ride to the action, but I rarely drop out before the tank is in need of repair (I mainly play engy) or is about to explode. Being in armor with no other armor nearby makes you vulnerable only to about half the players, plus the gunship.

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        • danutz1183

          #49
          Indeed I gun for a tank all the time. Sure it is extremely difficult to hit/kill things with your machine gun. But with a good driver/gunner combo the tank becomes much more lethal.

          with the use of combining kits. [those each are good with] the tank can become almost un-killable [ i said almost]. and many times survive a whole round. Yes it kinda sucks sitting in there and just spotting and making pop shots, but the game is more about teamwork then 1 shooter and his kills.

          by helping him out he's not just another piece of armor rolling around waiting to be blown apart and thats it. Mostly everytime we engage enemies , our tank remains standing. sometimes beat up but still standing. it doesnt matter if its infantry, armor, gunship, or transport. most of the time with few exceptions we stay alive.

          anyways find your match in the tank and you can dominate. just charing my experiance as one of those gunners. and my spotting, gunning, repair'n , Saaw'n, Motion baiting. becomes extremely useful for my tanker.

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          • ICE*T

            #50
            how come I get killed instantly by the tanks mg when im on foot , but when in using the mg I cant hit anything?

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            • venny

              #51
              its pretty obvious why right? lol! :p practice... practice... practice... young padawan

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              • ICE*T

                #52
                Originally posted by venny
                its pretty obvious why right? lol! :p practice... practice... practice... young padawan
                arf arf

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                • Sniper1432
                  Member
                  • Jun 2006
                  • 4616

                  #53
                  I love it it's an easy way to rack up the points

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                  • Biotech2142

                    #54
                    The tank mg can kill a lot if the driver gives the chance but do not expect massacring because its role is more supportive with the ability to damage air vehicles and eat FAVs armor.

                    There are many creative ways to rack kills or help the team while at mg position than relying solely in killing with it....believe me, you can make the tank almost unbeatable if both know how combine support unlocks (as driver) with engineer's unlocks (mg position).

                    Comment

                    • Merlin
                      Member
                      • Apr 2007
                      • 861

                      #55
                      Originally posted by Micster
                      The Tank Gunner's purpose is to do what the Driver can't do best in his current position, kill Infantry. It's fun to do so, and I most certainly do not use it on Armoured vehicles.
                      I have to dissagree with you on that, a tank gunners primary role is to look for the gunship and other air vehicles (assuming the tank driver is good enough).

                      When im driving my tank I very rarely put myself in the position where I dont know where the infantry are comming from, so I can deal with everything on the ground. What I need from the gunner is eyes on the skies and a heads up when the gunship is comming.

                      Only when nub tank drivers get themselves in too much heat should the gunner start to shoot at ground level targets.

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                      • Yraen

                        #56
                        I see the gunner's job as a more "agile" lookout for armor, gunships, and infantry. The MG has a slightly larger FOV than the main turret. And as a scare for gunship pilots; most gunship pilots are rather skittish and fly home when they take the slightest damage. :p

                        And to clarify the shields thing. "Bullet" rounds go through the shields (tank secondary, walker primary and secondary chaingun, Titan AA, possibly ground turrets, gunship secondary and transport guns) and "explosive" rounds are stopped by the shields (SAAW, tank turret, Titan ground cannons, APC secondary, Pilum, etc). Does not block motion mines, however.

                        Comment

                        • imported_Harlequin
                          Member
                          • Jul 2007
                          • 131

                          #57
                          The reason that I enjoy being a gunner (tank or otherwise) is that it can give you a kind of short break, especially in a very long game, as your main responsibility is simply to "look and shoot", and letting the driver/main gunner make the major decisions.

                          Also, if I'm getting any lag I can look like a complete "dork" to other players when trying to drive, so usually press F2 when entering tanks, walkers, or aircraft!

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