What's this? More TF2 news on a Counter-Strike site? No way! Oh, you know that you love it. The TF2 love continues with a preview from Computer & Video Games.
The Medic earns a charge by healing players, and when that charge reaches 100%, the Medic and his team-mate can become invulnerable for ten whole seconds.Tasty.
What this means, besides the start of the round featuring the kind of self-harm usually reserved for the toilets at a My Chemical Romance concert, is that an experienced Medic can be the most effective player on the team if paired with an equally skilled Heavy. While the Heavy dishes out massive damage with his Gatling gun, the Medic stays close and provides temporary invincibility. For ten seconds, they're an unassailable target, and all anybody else can do is simply take cover and hopefully pick off the Medic when he becomes vulnerable.
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