I yell plenty at the screen do to the carbine, so I've ran into plenty of people that use it well. Hey DICE this idea of a silencer unlock would be really useful for the Recon kit, and yes something to make me pound my fists in rage!
Lambert? What's it for?
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Even if it took up a slot? I’d use an UL credit for it if it was passive, but I’m not sure I’d equip it if it wasn’t. I’m never w/o my RDX (you just never know when an APC or Walker might roll by, and commander assets always need taken out). So then it becomes a question of; “Do I take the camo for deep insertion or the AMP’s for booby traps once I blow the assets?” I like the idea, but I doubt I’d give up a slot to get it.Comment
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Wait, if it's your most consistently used weapon...why do you only have 5.8 kills an hour with it?
I'm just messing with ya. I've never really felt the need to use the Lambert apart from sneaking into a base with active camo to destroy some assets. All the other kits are far more better equipped to deal with the enemy at short range.Comment
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i use recon quite alot but i wouldent say im an expert wif it but im canny good with the lambert. I usually combine it with the camo. The lambert it much better at close range but sucks at long range so if u sneek in with the camo the more chance uve got of killing ure enemies cos u should be closer.Comment
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If you are struggling with the Lambert why dont you try taking the stabilizer with you, as it also works on the carbine
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The Lambert is better then default assualt guns if you ask me... and definately better then the SMG the engineer has (and I can rape people at close range with the SMG!)... I think even the STATS reflect this..... it's no voss or baur... and never will be. You just need to learn how to use it.... it has very little recoil.... use that to your advantage.... keep moving while using it.... don't just stop moving to fire, there's no need with the lambert. This is moreso true because usually you don't need to stop moving unless your taking a long shot, and the lambert just is NOT for long range... don't even try to use it for that. It's a medium/short range weapon (moreso short range) that has a very high rate of fire and is very stable.... use it's strengths.Hey guys, I've got a question. I just playes some games with the Lambert.... and it SUCKS. It is not even a 100% with it's first shot. Its ranged damage is pathetic, and the oh so well balanced Voss and Krylov RAPE me at close range, even though I am aiming at my best. Now, I'm an absolute shotguun whore so myCQC aiming and reflexes are quite good. But I just can't get it done! The worst thing is Lambert vs Krylov for me. Krylov is so overpowered that it one hit kills me at any range.... So, my question to all the Lambert pro's out there is: how do I use this effectvely?(and with effectively I mean a KD/R of 2.5++)
Cheers
DutchDude
Also, the recon class would have NO short range ablitiy whatsoever without it.... so that's its primarly reason it's here.... to fill that need for the recon kit.
Yes, I'd use it if it took a slot..... not all the time, but I definately would use it. Sometimes stealth is the bottom line... and there would be times I'd go silencer/camo with the lambert just to get in behind the enemy and sneak in up close so I could mow them all down with my silenced lambert one by one.Even if it took up a slot? I’d use an UL credit for it if it was passive, but I’m not sure I’d equip it if it wasn’t. I’m never w/o my RDX (you just never know when an APC or Walker might roll by, and commander assets always need taken out). So then it becomes a question of; “Do I take the camo for deep insertion or the AMP’s for booby traps once I blow the assets?” I like the idea, but I doubt I’d give up a slot to get it.
:laugh:
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