I thought that, what the heck, I'll give the radar nade a try. So I carried the defib, Voss and radar nade and found a server run infantry map and play. The original idea is to use radar nade to find enemy in intense-fighting area, and it works. But it seems to die out pretty fast. If it can last just as long as support radar and still generate smoke, it might be practical. Otherwise, there is no point not to carry rockets or shotty add-ons.
Radar nade needs a bust.
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In my opinion the radar grenade should explode after the radar expires with the full force of 1 demopak.
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Nah it just needs a longer radar scan time before it runs out of power.
It should be like a scan, then smoke, and the nade still scans for a few seconds after the smoke stops.
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They should just let radar nades be resupplied.
If they really don't want them to be spammed, give them the same resupply time as Support's IDS (affectionately known to me and my friends as the "manscanner", as opposed to the Engineer's "canscanner."
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What they need to do is combine the smoke grenade and radar grenade into one grenade.
Then replace the smoke grenades with a second Voss that is modified, sort of like there is two Clarks.
The second voss could uh... have a 30 round clip with more powerful ammo.
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And be able to have 2 Vosses?!?!?!Originally posted by Cann0n-Fodder View PostWhat they need to do is combine the smoke grenade and radar grenade into one grenade.
Then replace the smoke grenades with a second Voss that is modified, sort of like there is two Clarks.
The second voss could uh... have a 30 round clip with more powerful ammo.
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Yeah sure lol, The Voss would have a 20 round magazine. Both Vosses would share the same ammo (since 20 and 40 both divide into 200).
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Smoke grenades need a bust for sure but on the terms of effectiveness. Longer duration and different colors.
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Make the second voss able to fire little point defence lasers which can shoot down PK rockets. Maybe then they will have an effective counter other than hiding in a corner and rocking backwards and forwards, mumbling quietly to yourself about the explosions and how it was back in 'Nam.
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How would it share the ammo if it's more powerful? Or it could use the magic rocket/shotgun shell transmogrifier!Originally posted by Cann0n-Fodder View PostYeah sure lol, The Voss would have a 20 round magazine. Both Vosses would share the same ammo (since 20 and 40 both divide into 200).
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Actually the second voss would use up 2 regular voss rounds for 1 special one. So you'd shoot 20 heavy voss bullets and lose 1 clip of regular voss.
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That still doesn't make sense though. How does two light bullets form one heavy, powerful bullet, unless your new new Voss has 2 barrels firing at the same time (Hey I actually like that idea!
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There is a better way to balance out the spamming of the radar grenade.
Its been suggested before, I think, of giving the radar nades a very long resupply time before grenades.
Smoke Nades need to last twice as longer.
Radar needs perhaps need to just be removed from the game and replaced with a better unlock.
Who needs a radar grenade anyway? Even in its current or proposed form, rockets and defib are still infinitily better. Support has 2 ways of tracking people down, you have netbat system, you have UAV's and sat tracks...
Perhaps the unlock could aid the medic tree somehow.
I know...what about a tiny little infantry shield like the walker has a damage shield?
The shield would last 5 seconds and block damage from guns (Not explosives), and when the shield is up your gun can't fire and you can't attack, you can only rezz. And the defib would have no cooldown while the shield was up.
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