I wanted to put this under News Submissions, but I'm honestly not sure how newsworthy this would be for TGN. But I would like a discussion at the very least for anybody interested in tactical shooters.
So it turns out Epsilon's countdown timer didn't really mean much, because the webmaster/developer didn't have time to put it all together. Reason being? Unreal Engine 4.8 was a major update, which meant quite a bit of reworking and moving content over. That said, the community was told we'll be given an update when the timer is actually counting down towards an actual website launch. Until then, it's a placeholder page to be ignored. They are willing to consider having a fan be an unpaid webmaster, in return of gaining early access to the game.
With all that said, E3 happened and Niche Gamer brings us an interview giving us details on some of the features of Epsilon. And because of that, Serellan announced in the forums that they are no longer going dark and will start sharing more and more information on the game. Including a few hours ago even...
Highlights on everything I read include:
So it turns out Epsilon's countdown timer didn't really mean much, because the webmaster/developer didn't have time to put it all together. Reason being? Unreal Engine 4.8 was a major update, which meant quite a bit of reworking and moving content over. That said, the community was told we'll be given an update when the timer is actually counting down towards an actual website launch. Until then, it's a placeholder page to be ignored. They are willing to consider having a fan be an unpaid webmaster, in return of gaining early access to the game.
With all that said, E3 happened and Niche Gamer brings us an interview giving us details on some of the features of Epsilon. And because of that, Serellan announced in the forums that they are no longer going dark and will start sharing more and more information on the game. Including a few hours ago even...
Highlights on everything I read include:
- Pre-planning phase with waypoints and security camera access to tag enemies on a map. Cameras aren't necessarily always going to show enemies, so in that case you'll know which areas are safe, but you won't know where the enemies are as a result of this.
- Storyline told in cutscenes in the style of Max Payne graphic novels. This is where Craig Gilmore's art comes in (also a storyboard artist for AMC's The Walking Dead). Check the interview for a sample cutscene. Apparently they'll be animated too, but in what way I don't know. Despite working for "Interpol" (changed to Unipol as in United because Interpol is trademarked), the player will find out good guys and bad guys aren't so obvious.
- Gadgets and weapons planned include non-lethal equipment (taser, smoke/gas/EM chaff grenades), SWAT 4's Opti-cam, device to let you see through walls (but enemies can use a jammer to counter it), 40mm sidearm (you can see it in the screenshot, which was intentionally teased as the dev confirmed in the forums), remote operated sniper rifle (from forums), Glock 18 (from forums), and whatever other weapons you can recognize from the screenshot.
- Hand signals to silently communicate with your teammates, both in singleplayer and co-op (no ideas if co-op will be online, LAN-only, with/without splitscreen support).
- PC at launch because their team is even smaller than before, so they want to go one at a time.
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