Has anyone seen these assignments yet? I was excited to try them out because they sounded like a great idea. It is a great idea, but the implementation is terrible.
What I was expecting was class specific, teamwork-focused challenges that you have to complete. But really, we are getting the opposite, and some of the challenges are just dumb and poorly thought out.
I thought the first assault one was fine. Get 10 revives and 10 heals. Easy, but that's the type of challenge I was expecting. But then the second assault assignment: 10 grenade launcher kills, 5 SQDM wins, and 100 assault rifle kills. I see the assault rifle kills, but 5 SQDM wins? IMO this is just a method for DICE to get people to play the disliked gamemodes. And after playing it for a few hours grinding to get some wins, I understand completely. My favorite part is that the squad spawning doesn't work in a squad-based gamemode.
And then the engineer ones. 10 repairs...fine. 1 repair tool kill? Well, ok, not too hard. But then going onto the second assignment. Destroy a vehicle with a repair tool? Get 50 AT kills? And win 5 rounds of conquest? Outside of the AT kills, none of those have anything to do with being an engineer or teamwork. And the 50 AT kills would be much better as a 50 vehicle destroys or something similar.
The only assignment group that I think makes remote sense is the support one. 20 LMG kills and 2 mortar kills. Then 100 LMG kills, 50 suppression assists, and 50 resupplies. These are the challenges that I was expecting. Teamwork based functions that are related to the class. But no, we have dumb things like destroy a vehicle with a repair tool. Once again, terrible implementation.
/rant
What I was expecting was class specific, teamwork-focused challenges that you have to complete. But really, we are getting the opposite, and some of the challenges are just dumb and poorly thought out.
I thought the first assault one was fine. Get 10 revives and 10 heals. Easy, but that's the type of challenge I was expecting. But then the second assault assignment: 10 grenade launcher kills, 5 SQDM wins, and 100 assault rifle kills. I see the assault rifle kills, but 5 SQDM wins? IMO this is just a method for DICE to get people to play the disliked gamemodes. And after playing it for a few hours grinding to get some wins, I understand completely. My favorite part is that the squad spawning doesn't work in a squad-based gamemode.
And then the engineer ones. 10 repairs...fine. 1 repair tool kill? Well, ok, not too hard. But then going onto the second assignment. Destroy a vehicle with a repair tool? Get 50 AT kills? And win 5 rounds of conquest? Outside of the AT kills, none of those have anything to do with being an engineer or teamwork. And the 50 AT kills would be much better as a 50 vehicle destroys or something similar.
The only assignment group that I think makes remote sense is the support one. 20 LMG kills and 2 mortar kills. Then 100 LMG kills, 50 suppression assists, and 50 resupplies. These are the challenges that I was expecting. Teamwork based functions that are related to the class. But no, we have dumb things like destroy a vehicle with a repair tool. Once again, terrible implementation.
/rant

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