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CG - Shoot up (away) with luck and zoom back to target = ok but . . .

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  • #16
    Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

    i've destroyed a boat hiding behind a rock before with the TOW on isla innocentes, which is funny because i almost never use the thing.

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    • #17
      Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

      So I wanted to play with the weird laser loss and discovered that you can hit the target you were targeting at before leaving the AT. Its not very accurate, but I was able to blow up a few posts messing with it. This quick video shows what the missle does.



      I know Dragon said it was a CG, but maybe it wasnt?

      Crunch
      Twitter: @CptainCrunch
      Battlelog/Origin: CptainCrunch

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      • #18
        Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

        I also have a glitch, I m not sure if it relates to this Gustav.

        I zoom in my scope on my SV98/GOL/M24, then automatically, it zooms out while remaining in the scope mode. But I get tunnel vision of the scope and is back to 1x.

        I usually have to switch to pistol and rezoom again. It's rare though.

        Think of as the BF2142 scope zoom with scroll button; it's odd.

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        • #19
          Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

          Originally posted by Amaranthuse
          I also have a glitch, I m not sure if it relates to this Gustav.

          I zoom in my scope on my SV98/GOL/M24, then automatically, it zooms out while remaining in the scope mode. But I get tunnel vision of the scope and is back to 1x.

          I usually have to switch to pistol and rezoom again. It's rare though.

          Think of as the BF2142 scope zoom with scroll button; it's odd.
          it's a known bug that happens to all weapons when you aim down the sight. it supposedly only happens just after you spawn on a squadmate. it's called the scope unzoom bug and it was introduced to the game with the last patch.

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          • #20
            Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

            Ive seen rockets turn 180 degrees,they should be removed from the game because its a exploit

            had one guy on my own team tracing me and i thought he was doing it for the other team?

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            • #21
              Re: CG - Shoot up (away) with luck and zoom back to target = ok but . . .

              I'm (probably) the guy you're talking about. I do it all the time.

              It's an AT-4.

              The idea is used in long range targeting with the AT-4. I find something to shoot at far away, and then fire towards it but way in the air. When I feel that the missile is halfway there, but now way up in the air, I point the crosshairs and what I want to die. The AT-4 cannot be used with the tracer dart and tracks where you point after being fired.

              There are a few advantages to firing upwards first.
              1. Firing upwards means you don't have to deal with aiming whilst the rocket travels towards its target. The rocket and smoke plume cover a manuevering tank at long ranges (because that there tank is small!). I shoot up, and by the time I want to track the target, I can look at it without a big missile in my way.
              2. Firing upwards is a better way to conceal the position because there is a flash but you cannot use the contrail to see my position. In tanks, it's easy to look at the contrail of a missed rocket to get a direction to look in. If the rocket came from the sky, the tank assumes a UAV if it didn't see the flash.
              3. Firing upwards allows for compensation if the tank manuevers in and out of cover. If I fire at the tank and the tank descends in elevation, my trajectory could be comprimised by something sitting on the ground. If I need to adjust a missile as a tank manuevers, it is easier to do it in freespace either while the missile travels up, or the missile travels down.


              Oh and if I time it right, I can get the rocket to hit the top of the turret, which means big damage.

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