Wolf, the M1911 gave you a better chance of survival than running around with your main weapon. Using the iron sights made it a rail gun. I'm just happy a game finally had the damage down right for an amazing gun like that.
I loved it... but it was not done right. When a .45 pistol conceived in the early 1900s can beat out most modern assault rifles 1 on 1, then there's a problem.
I loved it... but it was not done right. When a .45 pistol conceived in the early 1900s can beat out most modern assault rifles 1 on 1, then there's a problem.
In close quarters combat the M1911 had better beat an assault rifle in a 1 on one. That's what it's designed for. Now pistols aren't weapons in CQB they're used to finish off people when your main weapon is empty.
Also, there's a reason that gun designed in the 1900s is still in use today.
In close quarters combat the M1911 had better beat an assault rifle in a 1 on one. That's what it's designed for. Now pistols aren't weapons in CQB they're used to finish off people when your main weapon is empty.
Also, there's a reason that gun designed in the 1900s is still in use today.
Had better? Not necessarily. Someone spraying an automatic weapon will logically > any semi automatic weapon, but of course its just a generalization.
50m isn't exactly close for a pistol. Most qual ranges for the US Army pistols are 25m. The standard even says that for a combat pistol qualification none of the targets can be over 31m.
Also, assault rifles don't spray the way games show them to. Flexive fires at close range are trained quite a bit for MOUT, and the weapons are very accurate. An assault rifle on full-auto or burst is still going to be more effective than a pistol from ~1m out. A pistol would be best in extreme close range because of the ability to keep the muzzle of an assault rifle clear. Games don't consider things like that, though.
50m isn't exactly close for a pistol. Most qual ranges for the US Army pistols are 25m. The standard even says that for a combat pistol qualification none of the targets can be over 31m.
Also, assault rifles don't spray the way games show them to. Flexive fires at close range are trained quite a bit for MOUT, and the weapons are very accurate. An assault rifle on full-auto or burst is still going to be more effective than a pistol from ~1m out. A pistol would be best in extreme close range because of the ability to keep the muzzle of an assault rifle clear. Games don't consider things like that, though.
50m was CQB, it didn't have much to do with a pistol. More like 50ft would be more accurate though. I was exaggerating. 31m might be the effective accurate range in a fight but I assure you if you get hit even at 50m by a .45 APC it'll hurt.
Actually in real life theres no "Sprayin" cause theres no respawning
Shenanigans. What do you think "Suppressive fire" really is?
Spraying is MORE effective in real life because a random bullet kills people just as dead as the well-aimed variety. People know that, so they duck/get out of the way when bullets are flying.
When i was talking about spraying i was talking about shooting eapons like assault rifles spraying a whole mag. atleast from the videos i see from those soldiers shooting in auto , they allways go in burts or one bulet at the time, cause when they try full auto they allways lose control of the weapon
Shenanigans. What do you think "Suppressive fire" really is?
Spraying is MORE effective in real life because a random bullet kills people just as dead as the well-aimed variety. People know that, so they duck/get out of the way when bullets are flying.
Suppressive fire isn't designed to kill your enemy, it will, but the point is to get their heads down and keep them in place. Hence the "Assault" team of squads which flanks and tries to eliminate.
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