Still waiting for that one game to hit the market where players are not running around as if their head is lose. From Counter strike, to Bad Company 2, everyone appears to be on a sugar rush, A,D,D, or some illness. Would think players would slow down. Gamers request realism for years, decades, but knowing in game they can respawn and run out into the open for kills like crazy. In real life situations, everyone knows you do not have a second chance, so tactical is used. In a scenario, a battle (gunfight) can rage on for 3 days an only about 3 people get killed out of 1000 soldiers, and possible injuries. In these games (one round, 20 mins) 32 players get killed many times over. Thought Ofp2Dr was going to be the one from the past Ofp, where one round of gaming went on for a few hours (2-3 times responds, 64 player server). But Ofp2Dr game (or what ever it was) is now dead. BFBC2 has slightly slowed down players, but thinking with 4 player squads, players would communicate, and help cover each other. Nope....everyones still gone lonewolf in squads. Furthermore if helping squadmates, it is not easy. I have tried (okay move!!, I'll cover you!!). Maps are small (they appear huge "Rush" game type), to give support, supress...etc. Waiting for that realism game, taking it slow, and move in. But, everyone is all scattered about (Sniper galore is a problem as well).
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Sugar Rush, A, D, D...etc
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Re: Sugar Rush, A, D, D...etc
I am so tired of people expecting teamwork in a public server - GO JOIN A CLAN, AND PLAY IN A LEAGUE.
You people forget the fact that REAL soldiers train with each other for months if not years on end, yet you expect these video games to be like some adrenaline filled alternate reality. Its not, its a video game. Its such a naive hopeless outlook on FPS gaming...
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Re: Sugar Rush, A, D, D...etc
In a scenario, a battle (gunfight) can rage on for 3 days an only about 3 people get killed out of 1000 soldiers, and possible injuries. In these games (one round, 20 mins) 32 players get killed many times over. Thought Ofp2Dr was going to be the one from the past Ofp, where one round of gaming went on for a few hours (2-3 times responds, 64 player server).
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Re: Sugar Rush, A, D, D...etc
Originally posted by LunaTiK TunaLiKYou sir are playing the wrong game hence the word BATTLEFIELD. In a scenario, a battle (D-DAY) 1000's of people can lose there lives faster than you can keep track of. This is closer to what battlefield games are supposed to mimic. You can't put a 1000 people in a server so instead you give them respawns to create the illusion of massive battles with backup coming in and big pushes.
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Re: Sugar Rush, A, D, D...etc
Originally posted by [13]VisciousDogGamers request realism for years, decades,
Besides that it's not that fast really... Just keep on your toes and pay attention to what's around you.
Originally posted by [13]VisciousDogAll these FPS (BF series) is hopping, jumping, running around trying to get to a destination really quickly, as if everyone is on a sugar rush, or illness. Their is no room to think, anaylze tactics. Just run and shoot your way through, hopefully surviving. What fun is in that? In BFBC2, is a great improvement in graphics/sound, which is realistic for the time being, but the playing battlefield is all chaotic. How much more do we have to go through this. Waiting for that counter strike type of gameplay to fade, but doesn't.
If anything, I'm worried games are getting too slow these days! BFBC2 is probably the slowest game I play at the moment.
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Re: Sugar Rush, A, D, D...etc
It's a game
G A M E
people honestly don't play it to sit around and wait for the other to poke their heads out, they play to have fun, and most people enjoy running about shooting big weapons and rockets in eachothers faces.
Try ArmA 2 that sounds like your type of game.
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Re: Sugar Rush, A, D, D...etc
Yep, it's an arcadish game and running into the enemy works if you know where to expect them, and the maps are so small that you simply have to run into them very soon. And it's not like the game requires much strategy to win. If you play like that in PR, OFP or RO though you will get punished for that kind of behavior.
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Re: Sugar Rush, A, D, D...etc
Sorry OP but i have to agree with everyone here your idea of a game would be so totally boring that it wouldnt be worth it. Its like the anticipation you get when buying microsoft flight simulator and simulating a flight from england to australia in a 747, then realizing you have to sit at the computer for 22 hours.
In all honesty join the army.
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Re: Sugar Rush, A, D, D...etc
What do you mean, "You don't have a second chance in real life"?
Serious time!
Well, personally, I always move tactically. I will move from cover to cover, and usually use smoke or suppressive fire when crossing a large open area. Basically, the way people should play. I always take my time.
FPS games will always be a run-and-gun type game whenever respawns are less than a minute. Take ArmA 2 for example, which is a tactical shooter. For those of you who don't know what ArmA 2 is, imagine a realistic game where 1 bullet can kill, accuracy decreases when you walk, etc. The map is 225km^2 so when you've traveled 5km you don't want to have to take 20 minutes to do that distance again.
Now that you have a basic idea of ArmA (1 and 2), I'm sure you've guessed people are a lot more cautious.
This is a fast paced FPS, and so is Counter Strike. So don't ever expect people to play it like a tactical shooter, or even semi-realistically.
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