Re: This game feels more like TF2 everyday
My sarcasm meter isn't working today so I'm not really sure what you're getting at here, mate. I was referring to the fact that AT missiles required a direct hit on infantry to get a kill as opposed to just getting somewhere near and allowing splash damage to get the kill. Sure, the AT rockets could be guided but they were slow and relatively easy to avoid (usually just jumping or strafing at the right moment would prevent you from even taking damage). Or were you referring to another part of my post?
Originally posted by Kalo
Comment