M60 noobs

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  • JunoPPCLI
    replied
    Re: M60 noobs

    Posting all the weapons in the game with the word noobs after them : Noobs.

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  • Tampa
    replied
    Re: M60 noobs

    AEK Vintovka Noobs

    XM8 Prototype Noobs

    F2000 Assault Noobs

    STG.77 Aug Noobs

    AN-94 Abakan Noobs

    M416 Noobs

    M16 A2 Noobs

    9A-91 Avtomat Noobs

    SCAR-L Carbine Noobs

    X8 Compact Noobs

    AKS -740 Krinkov Noobs

    Uzi Noobs

    PP-2000 Avtomat Noobs

    UMP.45 Noobs

    PKM LMG Noobs

    M249 SAW Noobs

    Type 88 LMG Noobs


    M60 LMG Noobs

    XM8 LMG Noobs

    MG36 Noobs

    MG 3 Noobs

    M24 Noobs

    Type 88 Noobs

    SV98 Snaiperskaya Noobs

    SVU Snaiperskaya Short Noobs

    GOL Sniper Magnum Noobs

    VSS Snaiperskaya Special Noobs

    M95 Noobs

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  • CptainCrunch
    replied
    Re: M60 noobs

    Originally posted by Lordsethonan
    I catalog the CG in the "there is no kill like overkill" category; emphasis on the gory. It's the only long distance attack engies have; and there isn't much an assaulting engie can do except maps like Port Valdez.

    Crunch do you believe recon is overpowered? I don't play it because I'mnot good enough with rifles, never was my style. If anything, I'm bothered my team never charges when I use the mortar strike to block or deny passage through a zone to the enemy.
    No, I am in a bad mood and I tend to troll when that happens. Im starting to cool off now.

    I honestly think the M60 and the 1911 can use a little tiny small tweak and I think everything else is fine, including recon, including the 40mm. Maybe a little adjustment on the 40mm splash damage, MAYBE. I think people just like to hate the sniper class, whatever the devs end up calling it. They are classified as nonteam players that smoke pot all day long as far as everyone is concerned and by gimping them and their weapons they will somehow become 1337 players like themselves.

    Crunch

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  • Lordsethonan
    replied
    Re: M60 noobs

    I catalog the CG in the "there is no kill like overkill" category; emphasis on the gory. It's the only long distance attack engies have; and there isn't much an assaulting engie can do except maps like Port Valdez.

    Crunch do you believe recon is overpowered? I don't play it because I'mnot good enough with rifles, never was my style. If anything, I'm bothered my team never charges when I use the mortar strike to block or deny passage through a zone to the enemy.

    Leave a comment:


  • CptainCrunch
    replied
    Re: M60 noobs

    Originally posted by Lordsethonan
    I will welcome the nerf if only because it will shift the whining to other more important things. Hopefully.
    Yeah, like that overpowered recon class. Then we can go to the overpowered CG followed by the overpowered C4 and overpowered apache. Then we can get to the 40mm.

    Crunch

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  • Lordsethonan
    replied
    Re: M60 noobs

    It's because the first bullet out of a LMG in BC2 is always dead center, and since there is nothing really keeping you from single firing every time; you have LMG that are always 100% accurate.

    I will welcome the nerf if only because it will shift the whining to other more important things. Hopefully.

    Leave a comment:


  • GunHappyBob
    replied
    Re: M60 noobs

    Is the M60 the G36e of Bad Company 2. I have yet to unlock it because the medic class disgusts me. I can never get a revive even though half the team is always sniper and half are using this noob toob of a gun. I'm getting all gold stars for every gin in every other class before I even unlock the rubbish in the medic class. Nothing like an LMG noob fest where you have a guns that are ment to be suppression fire being used to snipe the snipers. What a joke. Who in their life time would have though they'd have a dot scope for the LMG? It's weird to me.

    Leave a comment:


  • [Expletive Deleted]
    replied
    Re: M60 noobs

    Originally posted by CptainCrunch
    I think 20.0 - 16.7 would be good for the M60

    Crunch
    That would probably be balanced. Slightly higher damage than other LMGs but with a slightly lower RoF.

    Leave a comment:


  • CptainCrunch
    replied
    Re: M60 noobs

    Originally posted by DurhamBULL
    That's why I included the link to the weapons damage chart. The M60's damage range is 25-20. The closest gun to it is 16.7-14.3. The lower end damage range of the M60 is higher than the high end damage range of the other guns.

    http://denkirson.xanga.com/722757523/bad-company-2/

    I think 20.0 - 16.7 would be good for the M60

    Crunch

    Leave a comment:


  • DurhamBULL
    replied
    Re: M60 noobs

    Originally posted by [10MD]?|Juno{XXIII}
    The major problem with the m60 is it's massive unbalance when compared to the other medic guns. It's just simply a better gun.
    That's why I included the link to the weapons damage chart. The M60's damage range is 25-20. The closest gun to it is 16.7-14.3. The lower end damage range of the M60 is higher than the high end damage range of the other guns.

    Leave a comment:


  • imported_Kalo
    replied
    Re: M60 noobs

    Originally posted by Minmaster
    a lot of the reason i think people use tubes and gustavs is because bullets don't do SH*T for damage compared to explosives. make damage higher like COD and people will start using bullets more instead of tubing.
    Perhaps you are playing this game wrong if you actually think that.

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  • FPS[SONIC]
    replied
    Re: M60 noobs

    Originally posted by AvalancheDiode
    Bad analogy here. Sorry. But Iraqi Air Force did shot down an F/A-18 during a MiG-25P sneak attack, despite overwhelming US air dominance during Gulf War.
    One outlying datapoint does not make for a bad analogy. They probably used missiles (NOOB) and they did it during a sneak attack (NOOB). So, we should nerf those missiles and call "shenanigans" for sneaking up instead of declaring their intentions to engage? Nope. It's warfare. We're playing a game about warfare... I'm just tired of all the calls for nerfs and people complaining.

    The fact - I said it - FACT that the M60 is overpowered has been acknowledged by most people and DICE themselves as they've publicly stated on their blog/tweets that they are "taking a look into it". So, problem almost solved. Why keep complaining? (not you, but others).

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  • Lordsethonan
    replied
    Re: M60 noobs

    I don't know; still, does anybody think you should pick up the red hat along with the gun when you loot a medic's corpse?

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  • [Expletive Deleted]
    replied
    Re: M60 noobs

    Originally posted by Jonathan_Archer_nx01
    A good player will have better results with M60 than with MG36. I think that kind of philosophism is useless. Check the stats, it is overpowered and that's it.
    Short range: kills faster than just about anything
    Long range: takes the same amount of shots as semi auto sniper rifles with magnum bullets + about 1/2 of their recoil +550 rof + 100 round mag, add ACOG and go figure.
    That's the same thing Derroth said. He pretty much said that the power of the M60 negates the skill required for all of the other guns. You have to be good to do well with the PKM. You just need to have a pulse to get kills with the M60.

    Leave a comment:


  • JunoPPCLI
    replied
    Re: M60 noobs

    The major problem with the m60 is it's massive unbalance when compared to the other medic guns. It's just simply a better gun.

    Stats wise, once you get the m60, you have no reason to use anything else.

    I prefer the mg36, but that's because I like the built in scope. Which frees me up to use another perk.

    Leave a comment:

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