Revive/Death System Annoying?

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  • Nicfurious29
    Member
    • Feb 2006
    • 382

    #46
    Re: Revive/Death System Annoying?

    So if rambo medics don't exist in HC then I wonder which mode is more balanced? :nod:

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    • MrChris_CJ
      Mudkips
      • Jul 2005
      • 2610

      #47
      Re: Revive/Death System Annoying?

      it would still be normal

      because normal does not throw out ideals such as weapon/class balance or decent objective gameplay

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      • Lordsethonan
        Member
        • Jan 2010
        • 834

        #48
        Re: Revive/Death System Annoying?

        Originally posted by MrChris_CJ
        trust me I tried the noobtube and people can scatter quite fast in the event of a mortar strike, with anyone dieing respawning on the last guy, besides on a lot of rush servers there isn't always armour available



        I don't touch hardcore with a mile long pole, the balance in normal is perfectly fine apart from the current issue with the rambo medic
        I can agree that 16 Medic/assault is hard to counter with no armor; but it really isn't impossible to stop. I can concede in pubs it will be very very difficult to stop a squad of 3 medics+assault; see, medics have the stopgag measure that they run out of bullets VERY fast, so a full medic team is not very efficient for long times, eventually they all have to die to restock on ammo. Rambo jesus is only viable if there is at least one assault guy who is not dead and drops ammo crates, else the rate of fire is unsustainable.

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        • Vreki
          Senior Member
          • Oct 2007
          • 4226

          #49
          Re: Revive/Death System Annoying?

          Originally posted by Lordsethonan
          I can agree that 16 Medic/assault is hard to counter with no armor; but it really isn't impossible to stop. I can concede in pubs it will be very very difficult to stop a squad of 3 medics+assault; see, medics have the stopgag measure that they run out of bullets VERY fast, so a full medic team is not very efficient for long times, eventually they all have to die to restock on ammo. Rambo jesus is only viable if there is at least one assault guy who is not dead and drops ammo crates, else the rate of fire is unsustainable.
          It is quite easy to get ammo from dead assault guys, often easier than getting it from live ones.
          Just use the old kit swap trick.

          Comment

          • vesuvan
            Member
            • Oct 2006
            • 715

            #50
            Re: Revive/Death System Annoying?

            I actually like how how a death is assigned to a player even after they get revived. It shows more of an accurate K/D and isn't inflated by all the medic revive spam. After all, you did loose an engagement and die. I think it makes players, like myself, a lot more patient in general

            However, I think a simple fix would make it better. Only allow a player to get revived once. Afterwards they have to respawn and are assigned a single death. Gives a player that "second chance" after getting n00b tubed or some other cheap death. This would prevent the medic revive spam and vultures waiting for easy kills.

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