Re: Increased Weapon Damage
Yeah, it's strange because it changes things to what we already had in PC Beta or at least it seems so.
For instance,
(In PC Beta)
F2000 took 8 shots to kill at close and 8 at long range. Decreasing damage at close range would mean 9/8 which doesn't make sense, so I reckon it had been 7/8 before.
Type 88 felt like it had already been nerfed.
Auto snipers certainly couldn't kill with 1 headshot in Beta.
There were no recoil issues with M249+red dot.
The base deviation was already zero for most weapons and so on, so it really seems to be changing the ps3 version to what we have played.
But when I read those lines about assault rifles being nerfed, it pissed me off big time...
Originally posted by Kylee!
For instance,
(In PC Beta)
F2000 took 8 shots to kill at close and 8 at long range. Decreasing damage at close range would mean 9/8 which doesn't make sense, so I reckon it had been 7/8 before.
Type 88 felt like it had already been nerfed.
Auto snipers certainly couldn't kill with 1 headshot in Beta.
There were no recoil issues with M249+red dot.
The base deviation was already zero for most weapons and so on, so it really seems to be changing the ps3 version to what we have played.
But when I read those lines about assault rifles being nerfed, it pissed me off big time...
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