Increased Weapon Damage

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  • Corvic
    Member
    • Jul 2007
    • 229

    #16
    Re: Increased Weapon Damage

    Originally posted by The_Mad_MoShah
    From the most recent change log

    Increased accuracy when stationary and aiming for better first shot accuracy.
    Decreased accuracy when moving and aiming, especially for sniper rifles.
    Several gun specific balance tweaks to bring them in line with the other weapons of that class.
    Lowered the damage of the XM8 and F2000 at close range.
    Lowered the damage of the AN94 at long range.
    Raised the accuracy of the M16's burst.
    Lowered the damage of the Type88 LMG.
    Raised the damage of the MG3.
    Raised the damage of the M249.
    Fixed the recoil of the M249 when equipped with a reddot sight.
    Lowered the damage of the SMGs and Carbines at extreme range.
    Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
    Raised the damage of shotguns, especially for the pump shotguns and slugs.
    Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
    glad the pump shotgun got a buff, but the auto one was left out.

    Comment

    • Shibby

      #17
      Re: Increased Weapon Damage

      I'm a fan of this!

      Comment

      • imported_Kalo
        Member
        • Jan 2007
        • 318

        #18
        Re: Increased Weapon Damage

        Now, normally I'd be opposed to nerfing the mentioned weapons. But then I remembered the BC2 beta is not the full game, and I don't know the powers of the weapons I have yet to try :).

        Comment

        • jake_
          Fitter, Happier.
          • Mar 2007
          • 4959

          #19
          Re: Increased Weapon Damage

          Originally posted by Shibby
          I'm a fan of this!
          This isn't facebook!

          Comment

          • Vreki
            Senior Member
            • Oct 2007
            • 4226

            #20
            Re: Increased Weapon Damage

            Originally posted by jake_
            This isn't facebook!
            Vreki likes this

            Comment

            • Chaoszx
              Member
              • Jan 2010
              • 78

              #21
              Re: Increased Weapon Damage

              Wait... we all wanted a weapon buff, so why are we ok with them nurfing a gun like the XM8 at close range? That's ridiculous!

              Comment

              • The_Mad_MoShah
                Member
                • Jul 2007
                • 229

                #22
                Re: Increased Weapon Damage

                Originally posted by Chaoszx
                Wait... we all wanted a weapon buff, so why are we ok with them nurfing a gun like the XM8 at close range? That's ridiculous!
                I glad! But as compensation further reading brings this;

                Raised the splash damage of all infantry launched Rockets and 40mm grenades.

                Those are bad *** as you know, now even more deadly, not looking forward towards getting nailed by those nades.

                Comment

                • groundedzero
                  I AM THE EMBODIMENT OF /b/
                  • Feb 2008
                  • 2923

                  #23
                  Re: Increased Weapon Damage

                  OK, let me clarify what I meant.

                  I meant that 2 shot chest shots are just ridiculous. Understandable if it was a limb or something... But having popped one in a guys chest to see him start bunnyhopping around to safety just annoys the hell outta me

                  And I get enough headshots. It's the ones where I don't cos I have good enough aim to hit vital organs. But anywho, this isn't realism. I'll take what I can get :)

                  Comment

                  • Jonathan_Archer_nx01
                    Member
                    • Dec 2009
                    • 124

                    #24
                    Re: Increased Weapon Damage

                    What a pile of...are you kidding me?
                    Originally posted by The_Mad_MoShah
                    From the most recent change log

                    Increased accuracy when stationary and aiming for better first shot accuracy.
                    There is no base deviation on any weapon except for pistols! So WTF?

                    Originally posted by The_Mad_MoShah
                    Decreased accuracy when moving and aiming, especially for sniper rifles.
                    Not good so far as assault rifles are concerned. At least single shots should go where you send them. Just lame! And makes you supervulnerable to snipers. Not to mention this was the only advantage ARs' had over MGs'

                    Originally posted by The_Mad_MoShah
                    Several gun specific balance tweaks to bring them in line with the other weapons of that class.

                    ^^
                    Looking at these charts, I can see some big ones. I hope Dice can see them too, but judging by the rest of this changelog, it doesn't seem to be the case.

                    Originally posted by The_Mad_MoShah
                    Lowered the damage of the XM8 and F2000 at close range.
                    F2000 is the least damaging AR and it burns through mag like crazy while XM8 deviates like crazy. Besides these were the weapons in BETA that made so many people asking for damage increase. This change doesn't make sense at all...

                    Originally posted by The_Mad_MoShah
                    Lowered the damage of the AN94 at long range.
                    Funny, I thought it was close range where this weapon shone with its high power as there are no delays between bursts like in CoD MW 1&2. But why on earth are assault rifles losing damage over distance in the first place? It was good as it was in BF2.

                    Originally posted by The_Mad_MoShah
                    Raised the accuracy of the M16's burst.


                    Doesn't look like it needs it but whatever...

                    Originally posted by The_Mad_MoShah
                    Lowered the damage of the Type88 LMG.
                    You gotta be kidding me, it's a worthless piece of junk already. Same damage as the M249 at close range, more spread, more recoil. You're doing it wrong

                    Originally posted by The_Mad_MoShah
                    Raised the damage of the MG3.
                    Now that makes sense, since being a 10-shots to kill weapon with a lot of spread would translate into bein a 50-shots to kill weapon in the real world. Could use a bigger belt also. But meh, machine guns are overpowered to assault rifles anyway. And to think they're medic weapons.....gods sake.

                    Originally posted by The_Mad_MoShah
                    Raised the damage of the M249.
                    Hey, stop! You're doing it the other way around! Type-88 is the one that needs a buff, not this. M249 is like F2000 with better accuray and a 200 round magazine. Are you trying to make a G36E replacement for the medic class here?

                    Originally posted by The_Mad_MoShah
                    Fixed the recoil of the M249 when equipped with a reddot sight.
                    I didn't know M249 had any recoil

                    Originally posted by The_Mad_MoShah
                    Lowered the damage of the SMGs and Carbines at extreme range.
                    Engie class is a jack-of-all-trades and a master of all. Finally something it won't excel at.

                    Originally posted by The_Mad_MoShah
                    Lowered the accuracy on the move for the SCAR-L, AKS-74u, and the XM8c.
                    What's the point of this. The rest of SMGs have much better hip fire on the move and the UMP is basically like SCAR-L + much better hip fire. SCAR-L needs more nerfing, really?

                    Originally posted by The_Mad_MoShah
                    Raised the damage of shotguns, especially for the pump shotguns and slugs.
                    I'm so scared...

                    Originally posted by The_Mad_MoShah
                    Semiauto and Auto snipers and slug shotguns cannot 1 shot headshot at extreme range.
                    Wut? It's not like they could before....

                    Comment

                    • imported_Kalo
                      Member
                      • Jan 2007
                      • 318

                      #25
                      Re: Increased Weapon Damage

                      Originally posted by Chaoszx
                      Wait... we all wanted a weapon buff, so why are we ok with them nurfing a gun like the XM8 at close range? That's ridiculous!

                      Remember the damage patch? Perhaps they found it to be too over bearing with that in place. And there's more then just these guns in the game :P.

                      Comment

                      • di di MAU
                        Member
                        • Jul 2007
                        • 79

                        #26
                        Re: Increased Weapon Damage

                        Originally posted by Shibby
                        I'm a fan of this!
                        I'm a fan of YOU :thumbsup:

                        Comment

                        • Kylee!
                          Member
                          • Apr 2007
                          • 4161

                          #27
                          Re: Increased Weapon Damage

                          I think that list was posted for the PS3 beta... either that or its just BS.

                          Comment

                          • CptainCrunch
                            I am the 1%
                            • Oct 2007
                            • 12976

                            #28
                            Re: Increased Weapon Damage

                            Originally posted by Kylee!
                            I think that list was posted for the PS3 beta... either that or its just BS.
                            This.

                            I want to see a source for the changelog because, as Jonathan pointed out, a lot of it is doing the opposite of what DICE mentioned and going in the wrong direction if they are doing an increase on everything.

                            Ive looked around and I cant find a post on this changelog. Maybe a link could be added? The internet is kinda large to find this specific of information.

                            Crunch
                            Twitter: @CptainCrunch
                            Battlelog/Origin: CptainCrunch

                            Comment

                            • MrChris_CJ
                              Mudkips
                              • Jul 2005
                              • 2610

                              #29
                              Re: Increased Weapon Damage

                              yeh would need some confirmation, if those changes were put in place after the +25% then I can understand them perhaps

                              Comment

                              • Shibby

                                #30
                                Re: Increased Weapon Damage

                                Originally posted by di di MAU
                                I'm a fan of YOU :thumbsup:
                                :)

                                Comment

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