Re: Stalker:CoP
To be honest, theyve ironed every possible bug out of that engine by COP, and it still has this very distinct graphical look about it. Its kind of like a STALKER trademark now. And the game still looks great, can be modded to look phenomenally with an SDK.
Kodak, I think the reason theyve ditched natural progression was to differentiate themselves from the other sequels. In case of COP, you start as if you were mid-chapter. I guess all of these little changes combined are what separate SOCH from COP/CS. However, keep in mind that you were playing a heavily modded version of the game. Vanilla experience would be unrecognizable at this point. Part of the reasons SOCH was so good was that it had years of modding behind it. Just a part, but still.
Originally posted by iQue
Kodak, I think the reason theyve ditched natural progression was to differentiate themselves from the other sequels. In case of COP, you start as if you were mid-chapter. I guess all of these little changes combined are what separate SOCH from COP/CS. However, keep in mind that you were playing a heavily modded version of the game. Vanilla experience would be unrecognizable at this point. Part of the reasons SOCH was so good was that it had years of modding behind it. Just a part, but still.

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