Re: Prone
I understand why PC's can have more players and bigger maps, etc thats not what I'm going on about. I did build my own PC so I know how expensive it is to build a good gaming machine. The point is with a console you can pay an outright fee and then play games on it for the next 5 - 10 years on it (lifespan of a console). Can you do that with a PC? not really.
Anyway this isn't about PC vs Console. We've had 2 games on consoles where the mics don't work. You would think after the first one they would think "OH YEAH LETS FIX THE MIC PROBLEM". Instead they released another game with the same problem and then tried to blame Sony. Yeah great lets make some money and blame someone else for us not fixing the mic problem. Then all we get is Gordon Van Dyke saying "Oh yeah we've got egg on our faces from the mic problems in 2 games". Well if you bothered to test 1943 on the PS3 it would have been quite apparent straight away that the comms dont work or very rarely do for a short time. Come on DICE were not idiots!
Anyway back on topic. They tell us basically its a Hardware problem for consoles because of no prone but considering the damage has been improved upon in 1943 and BC2 yet the player count hasn't been affected I fail to see the "Hardware Problem". If it were a choice between more damage than BC or increasing the player count then I would have said player count. Instead on consoles we keep the low player count and don't have the ability to prone and we get excuses like "oh you can't see them due to resolution of the game on consoles". But funnily enough there are games on consoles that do have prone and keep the actions fast e.g. COD and MAG (I'm sure there are plenty others). So stop with the B******t excuses please!
Originally posted by Xeq
Anyway this isn't about PC vs Console. We've had 2 games on consoles where the mics don't work. You would think after the first one they would think "OH YEAH LETS FIX THE MIC PROBLEM". Instead they released another game with the same problem and then tried to blame Sony. Yeah great lets make some money and blame someone else for us not fixing the mic problem. Then all we get is Gordon Van Dyke saying "Oh yeah we've got egg on our faces from the mic problems in 2 games". Well if you bothered to test 1943 on the PS3 it would have been quite apparent straight away that the comms dont work or very rarely do for a short time. Come on DICE were not idiots!
Anyway back on topic. They tell us basically its a Hardware problem for consoles because of no prone but considering the damage has been improved upon in 1943 and BC2 yet the player count hasn't been affected I fail to see the "Hardware Problem". If it were a choice between more damage than BC or increasing the player count then I would have said player count. Instead on consoles we keep the low player count and don't have the ability to prone and we get excuses like "oh you can't see them due to resolution of the game on consoles". But funnily enough there are games on consoles that do have prone and keep the actions fast e.g. COD and MAG (I'm sure there are plenty others). So stop with the B******t excuses please!


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