Medics, aka Juggernaughts.

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  • zone36
    Member
    • Jul 2005
    • 852

    #16
    Re: Medics, aka Juggernaughts.

    Originally posted by sav112
    Although I do realise its good for the less skilled, less tactical sort of players that want easy time of it and as many kills in a minute as can be.
    Pretty much.

    While I love the PR mod, it's realism and attention to details, it would never be a successful commercial game for the fact it's too complex with a super steep learning curve for the average gamer. I've spent 4 solid years playing vanilla BF2, and can barely hold my own in PR. ARMA is another example of a game designed for the more realistic player and is nowhere near as successful as games like CS, BF2, COD4, etc.

    The masses want to be able to jump into a game, learn the basics quickly and see early results. In order to make that happen, the game has to bend the rules and dumb down the realism.

    That said, I think the biggest problems with the Medic kit are not so much the weapons they have (G36E could use a little nerfing), but the over zealous healing abilities they posses: self-heal, medic packs which restore full health instantly, and revives which bring back injured infantry to full bars. IMO, those features are what need to be overhauled.

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    • Minmaster
      I DON'T PLAY CS!
      • Nov 2006
      • 4112

      #17
      Re: Medics, aka Juggernaughts.

      Originally posted by Rafterman
      The notion that medics are unarmed on the battlefield is a myth.

      In reality, combat medics carry the same primary battle rifle as every other infantryman.
      ok, but do medics carry grenades? do snipers carry grenades? why is it that in BF2 just about everyone BUT the ASSAULT gets to carry a bunch of grenades. it would seem to make more sense that assaulting soldiers need nades more than any other class, surely more so than medics who are busy resuscitating and healing others.

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      • old sch00l
        Senior Member
        • Apr 2007
        • 1087

        #18
        Re: Medics, aka Juggernaughts.

        Originally posted by zone36
        That said, I think the biggest problems with the Medic kit are not so much the weapons they have (G36E could use a little nerfing), but the over zealous healing abilities they posses: self-heal, medic packs which restore full health instantly, and revives which bring back injured infantry to full bars. IMO, those features are what need to be overhauled.
        This would change the dynamic of the game sooo much. The medics ability to assist the PUSH>>UP stuff?

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        • Indecisi0n
          Member
          • Nov 2005
          • 314

          #19
          Re: Medics, aka Juggernaughts.

          I died , called for a medic and when looking at my mini map i saw :



          I started laughing because i just read this before i started playing. Then i got mad because out of all this medics non revived me !

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          • Wizrdwarts
            Member
            • Dec 2006
            • 3754

            #20
            Re: Medics, aka Juggernaughts.

            Assault is near useless when compared to medic. If you choose assault, all you get is a smoke grenade and a grenade launcher. Medic has the ability to instaheal and revive teammates, and arguably the best unlocks in the game.

            IMO assault needs a mini-medic pack and more ammo for the assault rifle and smoke grenades, or give medic a SMG or shotgun.

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            • Redink

              #21
              Re: Medics, aka Juggernaughts.

              Originally posted by iQue
              But when you think about it, nerfing the medic's weapons would make fewer people play as medic; and is that something we want? I mean I'm having enough trouble being revived already with 15 medics swarming around me.
              You don't see you wrote clearly. It's simple, they don't revive you because they can and rather get kills, but if they are not that well equip to stand on their own then most likely they will revive you for the help... you get where I am going now?

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              • iQue
                Member
                • May 2007
                • 4925

                #22
                Re: Medics, aka Juggernaughts.

                Originally posted by RedxInk
                You don't see you wrote clearly. It's simple, they don't revive you because they can and rather get kills, but if they are not that well equip to stand on their own then most likely they will revive you for the help... you get where I am going now?
                Good point. :p

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                • old sch00l
                  Senior Member
                  • Apr 2007
                  • 1087

                  #23
                  Re: Medics, aka Juggernaughts.

                  I saw this..

                  Comment

                  • McSteviee
                    Member
                    • Jan 2008
                    • 254

                    #24
                    Re: Medics, aka Juggernaughts.

                    Although I agree with most of what is being posted here, I will give you the same answer as I give my mate who moans about medics - feel free to spawn as a medic.

                    Comment

                    • =MNKY=Frosty
                      Member
                      • Oct 2007
                      • 1079

                      #25
                      Re: Medics, aka Juggernaughts.

                      Originally posted by Rafterman
                      The notion that medics are unarmed on the battlefield is a myth.

                      In reality, combat medics carry the same primary battle rifle as every other infantryman.
                      Yes you are right in reality. but for the sake of balance it would make sense to give juggernaughts less powerful weapons.

                      Comment

                      • imported_Rafterman
                        Member
                        • May 2005
                        • 1105

                        #26
                        Re: Medics, aka Juggernaughts.

                        Originally posted by =MNKY=Frosty
                        Yes you are right in reality. but for the sake of balance it would make sense to give juggernaughts less powerful weapons.
                        I was simply responding to the incorrect notion that it was unrealistic for medics to carry rifles in battle.

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