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  • Recommendations for BF3 developers

    1. Personalized unit patch on soldiers. 1 of the old Tom Clancy games had this. You formatted your own artwork to be used as a unit patch, imported it and then in game your character had that patch on his soldier. It's easy stuff kind of like the sprays in all the source games. Then clans can all have their unit patches reflecting their clan.

    2. Don't go 1/2 *** on the vehicles. Give a nation their proper vehicle and weapons. Not a 1 size fits all approach. In other words no Uh-64's for the British.

    3. More character customization. I like what I see in BF heroes but go further. Give players the ability to choose faces, head gear, torso, padding and legs. Basically you make a profile for each army and that's you every time for every game unless you change it at the beginning of the round.

    4. Scrap the class system and go for a stamina based load out system. Meaning the more crap you carry the slower you are BUT if you want to be a sniper with a few anti-tank mines then fine. A medic with a shotgun and 2 AP mines fine, Engineer with a carbine and small mix of C4 and mines. You get the idea. Heavy MG's, rockets, anti-vehicle mines and sniper rifles being the heaviest items. Choosing those curbs how much other stuff you can lug BUT if you want to be an effective light infantryman with the ability to destroy vehicles that should be possible too. The more crap you have the less stamina.

    5. Have a wide range of theaters of operation: jungle, snow, desert, urban and even oceanic.

    6. fog levels and cloud cover. I've always wanted to see regionalized cloud or fog cover. Fog in low lying areas like you see in the mornings. A cloud layer that aircraft can disappear into to evade or will have to break through to see ground targets.

    7. Hand held anti-air.

    8. Commanders can drop supplies along with stationary gun or rocket positions. Different functions versus mere supplies and a longer load time on the weapons in the commander console but the box would airdrop in and a player could run to the box, select what item to be placed (MG, anti-tank or anti-air) then ta-da a defendable position. Great for rooftops or crossroads.

  • #2
    Re: Recommendations for BF3 developers

    Brits do use the apache though.

    But yea, if they do have Brits, I don't want to see them driving around in abrams and LAVs.

    Comment


    • #3
      Re: Recommendations for BF3 developers

      yeh we do

      otherwise interesting ideas, apart from #4, the class system is part of Battlefield imo and should be kept because of its implications on teamwork, structure, and planning etc

      Comment


      • #4
        Re: Recommendations for BF3 developers

        before this gets skipped
        take into consideration what other games 10 years ago had for weapons
        then again i think well all of this should be added in there and more personally if you want a real battlefield 3
        ================================================== =============================
        CONTENTS
        ================================================== =============================
        Weapons are sorted by type, and are shown with their base (unmodified) stats,
        plus with stats modified by accessories.

        I. SUBMACHINE GUNS
        ------------------
        I-1. Submachine Guns--base stats
        I-2. Submachine Guns with High-Capacity Magazine
        I-3. Submachine Guns with Sound Suppressor

        II. ASSAULT RIFLES
        -------------------
        II-1. Assault Rifles--base stats
        II-2. Assault Rifles with High-Capacity Magazine
        II-3. Assault Rifles with Sound Suppressor

        III. SHOTGUNS
        -------------
        III-1. Shotguns--base stats

        IV. SNIPER RIFLES
        -----------------
        IV-1. Sniper Rifles--base stats
        IV-2. Sniper Rifles with Sound Suppressor

        V. LIGHT MACHINE GUNS
        ---------------------
        V-1. Light Machine Guns--base stats

        VI. PISTOLS
        -----------
        VI-1. Pistols--base stats
        VI-2. Pistols with High-Capacity Magazine
        VI-3. Pistols with Sound Suppressor

        -------------------------------------------------------------------------------
        THE FOLLOWING INFORMATION IS GIVEN IN EACH TABLE:
        1. Ammo: What caliber ammunition the weapon takes.
        2. Cap: A weapon's ammo capacity. 31x7 means 31 rounds per magazine, with 7
        magazines (including the one loaded at the start of the mission). THANKS
        TO PHIL CHERMAK for this information!
        3. RoF: Rate of Fire. Possibilities are (S)ingle, (B)urst [3 rounds], and
        (A)utomatic [full auto].
        4. Rng: Range.
        5. Dmg: Damage.
        6. Acc: Accuracy.
        7. Stb: Stability.
        8. Rec: Recovery.

        -------------------------------------------------------------------------------
        NOTES ON MACHINE PISTOLS:
        1. The CZ-61, MAC-11/9, Micro-Uzi, and SR-2 sometimes have two stats separated
        by a slash (/). This is because they have some different characteristics
        depending on whether they are equipped as a primary or secondary weapon.
        The first number is the primary stat. For example, the CZ-61 has an
        Accuracy rating of 30/21. This means its accuracy is 30 if equipped as a
        primary weapon, 21 if equipped as a secondary weapon.
        2. Machine pistols cannot equip a sound suppressor when equipped as a
        secondary weapon.

        -------------------------------------------------------------------------------
        NOTES ON ACCESSORIES:
        1. High-Capacity Magazines modify ONLY Stability and Recovery.
        2. Sound Suppressors modify ALL stats.
        3. Mini Scopes don't modify ANY stats, and are therefore not in this FAQ.
        4. Same for Thermal Scope Attachments--no effect on stats.
        5. Some weapons have an accessory, or its equivalent, by default. For
        example, the MP5SD5 has an integral sound suppressor, so that accessory is
        not available for it. In these cases, the weapon still appears in the
        table for comparison purposes, with its name and stats marked by
        asterisks (*).


        ================================================== =============================
        I. SUBMACHINE GUNS
        ================================================== =============================
        I-1. SUBMACHINE GUNS--BASE STATS
        --------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        ------------------------------------------------------------------------
        CZ-61 7.65mm 21x10 SA 6 6 30/21 85 100/86
        M12 9mm 41x5 SA 11 25 39 70 93
        MAC-11/9 9mm 33x7 A 11 15/17 13/1 72/69 100/86
        Micro-Uzi 9mm 33x7 SA 11 15/14 28/19 59/60 100/86
        MP5/10A2 10mm 31x6 SBA 10 39 43 44 94
        MP5 A4 9mm 31x7 SBA 11 21 44 75 95
        MP5K PDW 9mm 31x7 SBA 11 18 23 73 95
        MP5SD5 9mm 31x7 SBA 7 8 47 91 93
        MTAR-21 9mm 31x7 SA 15 15 34 81 93
        P90 5.7mm 51x4 SA 14 17 39 72 93
        SR-2 9mm 21x1 SA 12 20 35/26 59 99/85
        TMP 9mm 31x7 SA 11 15 31 75 99
        UMP .45 26x6 SBA 10 26 43 66 96
        Uzi 9mm 33x7 SA 11 21 40 75 92


        -------------------------------------------------------------------------------
        I-2. SUBMACHINE GUNS WITH HIGH-CAPACITY MAGAZINE
        ------------------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        CZ-61 7.65mm 51x4 SA 6 6 30/21 89/87 99/86
        M12 9mm 101x2 SA 11 25 39 77 90
        MAC-11/9 9mm 51x4 A 11 15/17 13/1 76/73 99/85
        Micro-Uzi 9mm 51x4 SA 11 15/14 28/19 65/64 99/86
        MP5/10A2 10mm 101x2 SBA 10 39 43 64 89
        MP5 A4 9mm 101x2 SBA 11 21 44 83 92
        MP5K PDW 9mm 101x2 SBA 11 18 23 81 92
        MP5SD5 9mm 101x2 SBA 7 8 47 94 90
        MTAR-21 9mm 101x2 SA 15 15 34 88 90
        P90* 5.7mm 51x4* SA 14* 17* 39* 72* 93*
        SR-2 9mm 51x4 SA 12 20 35/26 68/63 98/85
        TMP 9mm 51x4 SA 11 15 31 78 98
        UMP .45 101x2 SBA 10 26 43 87 85
        Uzi 9mm 51x4 SA 11 21 40 77 91


        -------------------------------------------------------------------------------
        I-3. SUBMACHINE GUNS WITH SOUND SUPPRESSOR
        ------------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        CZ-61 7.65mm 21x10 SA 4 4 40 91 97
        M12 9mm 41x5 SA 7 13 45 90 91
        MAC-11/9 9mm 33x7 A 7 8 27 86 97
        Micro-Uzi 9mm 33x7 SA 7 12 38 71 97
        MP5/10A2 10mm 31x6 SBA 7 19 53 82 91
        MP5 A4 9mm 31x7 SBA 7 10 53 91 92
        MP5K PDW 9mm 31x7 SBA 7 9 35 89 92
        MP5SD5* 9mm 31x7 SBA 7* 8* 47* 91* 93*
        MTAR-21 9mm 31x7 SA 9 8 48 91 90
        P90 5.7mm 51x4 SA 5 8 48 94 90
        SR-2 9mm 21x10 SA 5 10 44 86 97
        TMP 9mm 31x7 SA 7 8 46 87 95
        UMP .45 26x6 SBA 8 21 52 88 92
        Uzi 9mm 33x7 SA 7 10 55 90 89



        ================================================== =============================
        II. ASSAULT RIFLES
        ================================================== =============================
        II-1. ASSAULT RIFLES--BASE STATS
        --------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        AK-47 7.62mm 31x6 SA 37 80 56 34 90
        AK-74 5.45mm 31x6 SA 37 53 64 49 91
        AUG 5.56mm 31x6 SA 39 57 59 54 90
        FAL 7.62mm 21x6 SA 49 99 74 33 85
        FAMAS G2 5.56mm 31x6 SBA 39 56 60 52 91
        FNC 5.56mm 31x6 SA 39 62 72 57 86
        G36K 5.56mm 31x6 SBA 39 56 59 43 92
        G3A3 7.62mm 21x6 SA 49 87 65 42 86
        Galil Arm 5.56mm 31x6 SA 39 60 71 55 88
        L85A1 5.56mm 31x6 SBA 39 58 63 53 90
        M14 7.62mm 21x6 SA 49 100 76 40 83
        M16A2 5.56mm 31x6 SB 39 66 74 38 90
        M4 5.56mm 31x6 SA 39 56 49 47 96
        M82 5.56mm 31x6 SA 39 57 55 48 92
        TAR-21 5.56mm 31x6 SA 39 52 57 49 89
        TYPE 97 5.56mm 31x6 SA 39 53 41 31 98


        -------------------------------------------------------------------------------
        II-2. ASSAULT RIFLES WITH HIGH-CAPACITY MAGAZINE
        ------------------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        AK-47 7.62mm 101x2 SA 37 80 56 57 83
        AK-74 5.45mm 101x2 SA 37 53 64 64 87
        AUG 5.56mm 101x2 SA 39 57 59 66 86
        FAL 7.62mm 101x2 SA 49 99 74 60 76
        FAMAS G2 5.56mm 101x2 SBA 39 56 60 66 87
        FNC 5.56mm 101x2 SA 39 62 72 67 82
        G36K 5.56mm 101x2 SBA 39 56 59 60 88
        G3A3 7.62mm 101x2 SA 49 87 65 65 76
        Galil Arm 5.56mm 101x2 SA 39 60 71 66 84
        L85A1 5.56mm 101x2 SBA 39 58 63 66 86
        M14 7.62mm 101x2 SA 49 100 76 62 73
        M16A2 5.56mm 101x2 SB 39 66 74 56 86
        M4 5.56mm 101x2 SA 39 56 49 66 92
        M82 5.56mm 101x2 SA 39 57 55 63 88
        TAR-21 5.56mm 101x2 SA 39 52 57 54 85
        TYPE 97 5.56mm 101x2 SA 39 53 41 55 93


        -------------------------------------------------------------------------------
        II-3. ASSAULT RIFLES WITH SOUND SUPPRESSOR
        ------------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        AK-47 7.62mm 31x6 SA 8 40 72 89 85
        AK-74 5.45mm 31x6 SA 4 26 78 99 86
        AUG 5.56mm 31x6 SA 4 23 73 100 86
        FAL 7.62mm 21x6 SA 8 49 89 91 80
        FAMAS G2 5.56mm 31x6 SBA 4 28 73 99 87
        FNC 5.56mm 31x6 SA 4 31 84 100 82
        G36K 5.56mm 31x6 SBA 4 28 72 99 88
        G3A3 7.62mm 21x6 SA 8 43 82 91 81
        Galil Arm 5.56mm 31x6 SA 4 30 83 100 83
        L85A1 5.56mm 31x6 SBA 4 24 75 100 86
        M14 7.62mm 21x6 SA 8 50 91 92 78
        M16A2 5.56mm 31x6 SB 4 33 86 99 86
        M4 5.56mm 31x6 SA 4 28 59 99 92
        M82 5.56mm 31x6 SA 4 28 68 99 88
        TAR-21 5.56mm 31x6 SA 4 26 70 99 84
        TYPE 97 5.56mm 31x6 SA 4 26 53 98 93



        ================================================== =============================
        III. SHOTGUNS
        ================================================== =============================
        III-1. SHOTGUNS--BASE STATS
        ---------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        M1 12g 6x34 S 8 100 1 5 91
        SPAS-12 12g 8x32 S 8 100 1 19 87
        USAS-12 12g 21x2 SA 8 100 1 46 72



        ================================================== =============================
        IV. SNIPER RIFLES
        ================================================== =============================
        IV-1. SNIPER RIFLES--BASE STATS
        -------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        AW Covert 7.62mm 11x3 S 8 20 83 90 52
        Dragunov 7.62mm 11x3 S 61 100 83 1 60
        M82A1 .50 11x3 S 100 100 89 1 9
        PSG-1 7.62mm 11x3 S 49 98 83 60 42
        SSG-3000 7.62mm 6x6 S 71 78 80 58 52
        VSS Vintorez 9mm 11x3 SA 9 25 54 76 70
        WA-2000 .30 7x5 S 87 100 67 1 52


        -------------------------------------------------------------------------------
        IV-2. SNIPER RIFLES WITH SOUND SUPPRESSOR
        -----------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        AW Covert* 7.62mm 11x3 S 8* 20* 83* 90* 52*
        Dragunov 7.62mm 11x3 S 12 50 83 1 60
        M82A1 .50 11x3 S 17 100 89 1 9
        PSG-1 7.62mm 11x3 S 8 54 83 60 42
        SSG-3000 7.62mm 6x6 S 11 39 80 58 52
        VSS Vintorez* 9mm 11x3 SA 9* 25* 54* 76* 70*
        WA-2000 .30 7x5 S 10 50 79 93 45



        ================================================== =============================
        V. LIGHT MACHINE GUNS
        ================================================== =============================
        V-1. LIGHT MACHINE GUNS--BASE STATS
        -----------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        21E 7.62mm 100x3 A 49 99 54 61 62
        23E 5.56mm 200x2 A 39 60 45 75 66
        M249 5.56mm 200x2 A 39 55 52 72 70
        M60E4 7.62mm 100x3 A 49 100 47 60 63
        RPD 7.62mm 100x4 A 37 77 41 61 70



        ================================================== =============================
        VI. PISTOLS
        ================================================== =============================
        VI-1. PISTOLS--BASE STATS
        -------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        92FS 9mm 16x4 S 11 19 34 34 89
        AP Army 5.7mm 21x3 S 14 14 35 19 90
        Desert Eagle .357 .357 10x4 S 15 34 37 32 86
        Desert Eagle .50 .50 8x4 S 20 70 36 1 81
        Mk 23 .45 13x4 S 10 19 35 53 88
        P-228 9mm 14x4 S 11 17 32 33 90
        SPP 9mm 31x2 S 11 15 21 60 87
        USP .40 14x4 S 10 20 32 17 90


        -------------------------------------------------------------------------------
        VI-2. PISTOLS WITH HIGH-CAPACITY MAGAZINE
        -----------------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        92FS 9mm 31x2 S 11 19 34 46 88
        AP Army 5.7mm 31x2 S 14 14 35 37 90
        Desert Eagle .357 .357 19x2 S 15 34 37 45 85
        Desert Eagle .50 .50 15x2 S 20 70 36 7 80
        Mk 23 .45 25x2 S 10 19 35 64 86
        P-228 9mm 27x3 S 11 17 32 45 89
        SPP* 9mm 31x2 S 11* 15* 21* 60* 87*
        USP .40 27x2 S 10 20 32 37 89


        -------------------------------------------------------------------------------
        VI-3. PISTOLS WITH SOUND SUPPRESSOR
        -----------------------------------
        Weapon Name Ammo Cap RoF Rng Dmg Acc Stb Rec
        -------------------------------------------------------------------------
        92FS 9mm 16x4 S 7 12 44 67 86
        AP Army 5.7mm 21x3 S 5 7 43 78 88
        Desert Eagle .357 .357 10x4 S 7 17 44 78 84
        Desert Eagle .50 .50 8x4 S 10 34 44 54 78
        Mk 23 .45 13x4 S 8 19 42 62 85
        P-228 9mm 14x4 S 7 12 40 63 87
        SPP 9mm 31x2 S 7 12 31 58 85
        USP .40 14x4 S 7 16 39 51 87

        the above stats and weapon arsenal was taken from a game that was made over 10 years ago
        we deserve better and more then that in my opinion..

        so now lets add all the
        mines
        anti tank rockets
        flame throwers
        tear gas shotguns
        tanks
        apc's
        ground defence
        arial defence
        transport choppers
        attack choppers
        fighter jets
        bombers
        dirtbikes
        quad runners
        sand buggys
        hummers
        hovercrafts
        vodnicks
        you get the picture
        put it all in there
        because 6 years from release
        bf4 wont be here
        so make it right.

        Comment


        • #5
          Re: Recommendations for BF3 developers

          USAS-12 hell yes! that gun made Far Cry 2 enjoyable for me!

          Comment


          • #6
            Re: Recommendations for BF3 developers

            im just glad i had a chance to put it on the first page of this thread so that way im sure it will be read by collin or gordon or someone lol

            Comment


            • #7
              Re: Recommendations for BF3 developers

              The weapons listed work great for Rainbow Six, but wouldn't for Battlefield.

              Comment


              • #8
                Re: Recommendations for BF3 developers

                I'm sure I could come up with huge list. But:

                Day/Night version of maps.

                I've always wanted a Midnight Sun or Leviathan version of Sharqi.

                Comment


                • #9
                  Re: Recommendations for BF3 developers

                  How about implementing the dynamic map size that was supposed to be in BF2. Meaning change the size of the map while in game depending on the amount of players.

                  Comment


                  • #10
                    Re: Recommendations for BF3 developers

                    Originally posted by RocketChild
                    I'm sure I could come up with huge list. But:

                    Day/Night version of maps.

                    I've always wanted a Midnight Sun or Leviathan version of Sharqi.
                    Or even better, dynamic time of day. Crysis has this, it's pretty cool and tactics can change a bit too depending on what time of day it is...

                    Comment


                    • #11
                      Re: Recommendations for BF3 developers

                      Originally posted by iQue
                      Or even better, dynamic time of day. Crysis has this, it's pretty cool and tactics can change a bit too depending on what time of day it is...
                      You know, this was orginally supposed to be in BF2 but it got scratched. So, I'm don't know if I want them to scratch it again because they can't get the 'dynamic' part of it down. I'll just settle for having afternoon, dusk and nighttime maps versions.

                      Comment


                      • #12
                        Re: Recommendations for BF3 developers

                        how about mangled/destroyed vehicles don't disappear?

                        Comment


                        • #13
                          Re: Recommendations for BF3 developers

                          Originally posted by iQue
                          Or even better, dynamic time of day. Crysis has this, it's pretty cool and tactics can change a bit too depending on what time of day it is...
                          but no night vision g00gles

                          Comment


                          • #14
                            Re: Recommendations for BF3 developers

                            Originally posted by iQue
                            Or even better, dynamic time of day. Crysis has this, it's pretty cool and tactics can change a bit too depending on what time of day it is...
                            I was thinking about this the other day, make the matches last longer and have the day to night cycle.. Would be awesome!

                            Comment


                            • #15
                              Re: Recommendations for BF3 developers

                              Originally posted by CrAzY eYeD cAt =^O.o^=
                              I was thinking about this the other day, make the matches last longer and have the day to night cycle.. Would be awesome!
                              that could be a 1000 ticket option game

                              Comment

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