Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
prone
jets
destruction
fully customizable (weapons, settings and character (real war clothes etc, no gay facepaiints and stupid stuff, but if done correctly i think it would be pretty nice)
64 player
hguge maps
more vehicles inside 1 map
Did i mention prone and jets already?
Definitely. The AT4, when mastered, is very capable for anti-air purposes.
And the VADS is crazy good against aircraft. The other stationary AA isn't bad either.
The thing is, BC2 AA is acceptable against slow aircraft.
But to hit something as fast as a jet, you will need a tracking weapon, and possible a radar.
A difficult balance question. On one hand, we want a average player to be able to take on an average pilot (with the right equipment). On the other hand, we don't want to remove the skill entirely from the weapon.
I am not going to say how they should do it, but just add "Balanced AA" to the wish list.
Just want 64 player maps with bot support on them, like the original series, it has that, i will be the happiest BF player ever. Dont want a BF2 dumbed down bot support of 16player SP and 64 player MP, just make ALL maps have 1 size, with as many bots as your machine can handle.
I liked variable map sizes, It gave a uniqueness to every size of the map. Though I hope bot support returns, SP campaigns are not that good a practice for MP.
I hope BF3 doesn't have any kind of IDS / Motion Detector Ball. If you do a good job hiding/flanking you should be rewarded instead of being spotted by easy to use detector. UAV is fine if there's commander personal spotter items are not.
I hope that snipers have the ability to upgrade their ghille suit so you cant be spotted by UAV. Rather the only way to be spotted is by another player visibly seeing you.
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