Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
Re: BF: Bad Company 2 Multiplayer aspect discussion
Originally posted by M0t0rBreath
You think there will be player controlled jets on the PC version? I mean to only have choppers, I think skilled pilots will overuse this and make the game unbalanced. I'm sure ppl will master the chopper in no time, what will DICE do to make it even for ppl on the ground. Will there be jets to take down the choppers or will there be more AA?
In BC1, aircraft weren't as horribly overpowered in BF2. AA was really effective and even standard infantry weapons could damage them, albeit slowly.
Re: BF: Bad Company 2 Multiplayer aspect discussion
I think part of the problem with Jets in BF2 is the map size. The modern jet is incredibly fast and has very effective weaponry compared to those from the second world war which were a lot slower and the weaponry wasn't as effective. The problem with Battlefield is that the map size didn't really change in relation to the change in jets speed and firepower. This means it was very easy for a pilot to cover the whole map while causing massive amount of destruction between reloads.
So my solution to this would be to increase the map size (and probably player count). This would mean that jets would have to cover a larger amount of area and would be less effective. This in turn would make it safer for players to control armour/infantry on the ground without the fear of being constantly bombed all the time.
The only other solution I can think of would be to make the AA so effective it would only be the best pilots who could stay in the skies for a decent amount of time. This would however make it unfair on beginners who want to learn how to fly.
Re: BF: Bad Company 2 Multiplayer aspect discussion
Originally posted by BrokenMachine
I think part of the problem with Jets in BF2 is the map size. The modern jet is incredibly fast and has very effective weaponry compared to those from the second world war which were a lot slower and the weaponry wasn't as effective. The problem with Battlefield is that the map size didn't really change in relation to the change in jets speed and firepower. This means it was very easy for a pilot to cover the whole map while causing massive amount of destruction between reloads.
So my solution to this would be to increase the map size (and probably player count). This would mean that jets would have to cover a larger amount of area and would be less effective. This in turn would make it safer for players to control armour/infantry on the ground without the fear of being constantly bombed all the time.
The only other solution I can think of would be to make the AA so effective it would only be the best pilots who could stay in the skies for a decent amount of time. This would however make it unfair on beginners who want to learn how to fly.
I believe this best represents the solution for BF2 "air rape", bigger maps and more players.
Re: BF: Bad Company 2 Multiplayer aspect discussion
The AA in BC, was terribly overpowered imo. I'd sit on the AA in oasis and destroy buildings, vehicals, infantry, and boom. But at least it was effective against Aircraft.
Thanks for posting the vid I hadn't seen that before. :thumbsup: The game looks fun.
The only thing I'm dissapointed about is the killcam. I'm against them as I don't see the point in them other than giving away the position of the player that killed you.
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