Think of all the ways in this game there are to get radar. The commander has the UAV and a sat scan. There's the netbat and spotting systems. There's some squad leader tool I never use that gives radar. There's a radar grenade. There's a pulse scanner and a sonar scanner. Did I miss anything?
This game is designed with painfully slow enough combat mechanics as it is. Radar brings the gameplay to a grinding camp fest.
I've been playing for a while now and I can get over that I have to stop moving to get a workable CoF, that I have to suffer the fire delay after a jump or fall, that I get caught on every surface that sticks out a fraction of an inch, that straffing is about useless... that this is an FPS game with training wheels; *ahem* "tactical" shooter.
But it's the radar that really makes rounds uninteresting stalemates a lot of the times. It's still the best thing to play until a more tradtional twitch-based shooter comes out with support for truely large battles.
This game is designed with painfully slow enough combat mechanics as it is. Radar brings the gameplay to a grinding camp fest.
I've been playing for a while now and I can get over that I have to stop moving to get a workable CoF, that I have to suffer the fire delay after a jump or fall, that I get caught on every surface that sticks out a fraction of an inch, that straffing is about useless... that this is an FPS game with training wheels; *ahem* "tactical" shooter.
But it's the radar that really makes rounds uninteresting stalemates a lot of the times. It's still the best thing to play until a more tradtional twitch-based shooter comes out with support for truely large battles.
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