Force-A-Nature jumping

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  • iQue
    Member
    • May 2007
    • 4925

    #1

    Force-A-Nature jumping

    [media]http://www.youtube.com/watch?v=QlyPpiDxt3o&fmt=22[/media] :3

    Something quick I threw together to show some of the new jumps and stuff you can do at goldrush/badwater with the new shotgun. Some are very useful, some are just for fun, some I just randomly tossed in there as filler.

    A mate of mine made another one with some stuff you can do on CP maps, it worth the watch too.

    [media]http://www.youtube.com/watch?v=BdCxUu_A-MI[/media]
    Enjoy
  • Kylee!
    Member
    • Apr 2007
    • 4161

    #2
    Re: Force-A-Nature jumping

    Hm, nice. Not sure what some of those spots would do in competitive play, but I really don't think it'll affect much.

    Comment

    • Micster
      Member
      • Jul 2007
      • 2474

      #3
      Re: Force-A-Nature jumping

      I don't know, being able to get to those spots that quickly could really make a difference in a competitive match.

      Comment

      • iQue
        Member
        • May 2007
        • 4925

        #4
        Re: Force-A-Nature jumping

        Well, the pl maps are pretty much never played competitively, and then only in pugs. CP maps are played almost exclusively, and in CTF only turbine

        You can take some very impressive shortcuts with the Force-A-Nature, but it won't replace the sheer killing power of the scattergun... sometimes the only way to get a medic if you're up against a better team is a kamikaze scout, and the extreme knockback is counter-productive for lonewolfing and capping CP's. The FaN could work very well for flanking and blowing injured enemies into your teammates :p

        Comment

        • Kylee!
          Member
          • Apr 2007
          • 4161

          #5
          Re: Force-A-Nature jumping

          Originally posted by iQue
          You can take some very impressive shortcuts with the Force-A-Nature, but it won't replace the sheer killing power of the scattergun... sometimes the only way to get a medic if you're up against a better team is a kamikaze scout, and the extreme knockback is counter-productive for lonewolfing and capping CP's. The FaN could work very well for flanking and blowing injured enemies into your teammates :p
          Yea thats what I was thinking. I still think most people will opt for the scattergun. I mean sure you can get to all these great places and shortcuts... but it doesn't really matter if you can't shoot anything afterwords.

          Comment

          • MrChris_CJ
            Mudkips
            • Jul 2005
            • 2610

            #6
            Re: Force-A-Nature jumping

            as a scout who murders many

            the FAN sucks compared to the scatter gun

            Comment

            • Webs961

              #7
              Re: Force-A-Nature jumping

              You can take a team of scouts and rush the enemies on Well now, since you can double jump and then FAN over the trains before the gate opens.

              Open up a whole can o' whoopass.

              Comment

              • Mo0by
                gone somewhere
                • Jul 2006
                • 3854

                #8
                Re: Force-A-Nature jumping

                I thought pros could get over anyway as scout, ive seen it happen.

                Comment

                • Kylee!
                  Member
                  • Apr 2007
                  • 4161

                  #9
                  Re: Force-A-Nature jumping

                  Originally posted by Mo0by
                  I thought pros could get over anyway as scout, ive seen it happen.
                  I thought you could rocket jump over it in the first place...

                  Comment

                  • iQue
                    Member
                    • May 2007
                    • 4925

                    #10
                    Re: Force-A-Nature jumping

                    You can get over the trains at setup as scout with only a double jump, but it requires some precision jumping so if the enemy team is on the other side spamming nades and stuff, you're as good as dead

                    Comment

                    • Hawkers
                      beep beep'm beep beep yeh
                      • May 2007
                      • 7131

                      #11
                      Re: Force-A-Nature jumping

                      F.A.N gun aka F.A.G gun


                      HAHAHAHAHAHAHAHAAH

                      Comment

                      • Flt. Sgt. Powderhound
                        Member
                        • May 2007
                        • 962

                        #12
                        Re: Force-A-Nature jumping

                        I'm getting so sick of the FAN right now... it was probably a mistake to make it the 1st unlock.

                        Comment

                        • iQue
                          Member
                          • May 2007
                          • 4925

                          #13
                          Re: Force-A-Nature jumping

                          I think it's balanced, so I don't mind it. It's fairly good for ambushing but that's about it... scattergun is still win

                          Comment

                          • solofowaffles
                            Member
                            • May 2006
                            • 4306

                            #14
                            Re: Force-A-Nature jumping

                            I like it.

                            Comment

                            • BobTheJob
                              Senior Member
                              • May 2007
                              • 1189

                              #15
                              Re: Force-A-Nature jumping

                              I think it would better and still balanced if it did more damage at med-long range.

                              Comment

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