Why are they not in games more often?
More specific, why dont they put them in CoD5?
I can understand working doors may be some weird kind of pain, but it seems I get the most fun out of maps that have a lot of buildings and doors and levels to fight through. Not just CoD5 in some of the city battles, but other FPS games as well.
It seems though that most just make it two stories and leave it at that. Why is that? Does it really make any difference? Would it turn that map into a sniper map?
I think having one five story building that has a few rooms and a rooftop or balcony would be pretty good. Look at Crash and Backlot in CoD4. Look at Seelow, Makin (towers), and that huge city with the church tower in CoD5. Those are fun maps!
Anyway, I was thinking about this because I was in Seelow belly crawling in the wheat fields, sniping, and it hit me how there are no larger buildings overall.
Crunch
More specific, why dont they put them in CoD5?
I can understand working doors may be some weird kind of pain, but it seems I get the most fun out of maps that have a lot of buildings and doors and levels to fight through. Not just CoD5 in some of the city battles, but other FPS games as well.
It seems though that most just make it two stories and leave it at that. Why is that? Does it really make any difference? Would it turn that map into a sniper map?
I think having one five story building that has a few rooms and a rooftop or balcony would be pretty good. Look at Crash and Backlot in CoD4. Look at Seelow, Makin (towers), and that huge city with the church tower in CoD5. Those are fun maps!
Anyway, I was thinking about this because I was in Seelow belly crawling in the wheat fields, sniping, and it hit me how there are no larger buildings overall.
Crunch
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