So I want to make a kit that will put the hurt on tanks and defend myself from enemy fire. Im not sure what would make the best layout.
The sticky grenade is in, no doubt about it. Primary weapon should probably be a sub machinegun, to help kill people that want to try to stop you. They have a high rate of fire and you can usually attach a drum to them.
Perk1:Satchel charges or bazooka?
Im not sure. Satchel charges you have to get close, but you can also lay traps and blow up the tank from underneath. The bazooka you can shoot at a distance, but two shots usually dosnt take out a tank.
Perk2: Fireworks, flakjacket, or juggernaut?
I think if you use fireworks, it will increase the damage of the satchel charges and sticky grenade. I dont know if it will increase the damage to the bazooka. I think it would. Fireworks is the replacement of sonic boom. I wonder if a tank driver had fireworks if the tank would be more powerful?
The flakjacket limits splash damage. It probably counters fireworks. Help stay alive in case the tank driver sees you and starts shooting your way.
Juggernaut would help with the enemy shooting at you. I dont know if it would help with tank damage though.
Perk3: Extreme Conditioning
Run in, blow up, run out. I think that one is pretty good for an anti-tank kit.
So anyone try any of these out or know exactly what they affect weapon wise?
My current kit:
Thompson
Sticky Grenade
Bazooka
Flak Jacket
Extreme Conditioning
Crunch
The sticky grenade is in, no doubt about it. Primary weapon should probably be a sub machinegun, to help kill people that want to try to stop you. They have a high rate of fire and you can usually attach a drum to them.
Perk1:Satchel charges or bazooka?
Im not sure. Satchel charges you have to get close, but you can also lay traps and blow up the tank from underneath. The bazooka you can shoot at a distance, but two shots usually dosnt take out a tank.
Perk2: Fireworks, flakjacket, or juggernaut?
I think if you use fireworks, it will increase the damage of the satchel charges and sticky grenade. I dont know if it will increase the damage to the bazooka. I think it would. Fireworks is the replacement of sonic boom. I wonder if a tank driver had fireworks if the tank would be more powerful?
The flakjacket limits splash damage. It probably counters fireworks. Help stay alive in case the tank driver sees you and starts shooting your way.
Juggernaut would help with the enemy shooting at you. I dont know if it would help with tank damage though.
Perk3: Extreme Conditioning
Run in, blow up, run out. I think that one is pretty good for an anti-tank kit.
So anyone try any of these out or know exactly what they affect weapon wise?
My current kit:
Thompson
Sticky Grenade
Bazooka
Flak Jacket
Extreme Conditioning
Crunch
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