Originally posted by Unnamed Assailant
At first, when this came up in COD4, I thought they might have been worried about people taking too long messing around in create-a-class, and essentially tying up slots in the server...basically being AFK and hurting your team while you checked Challenges and tweaked your classes.
However, as we learned more about the tech limits of the engine, I think that may have been the actual reason. They can only load/use so many objects at one time on each map, which is one of the reasons why we don't have overlapping attachments...too many combinations to pre-load into gameplay. I have a feeling this was the actual reason behind it in COD4. They may have found some extra memory through optimizations in COD:WW, which allowed them to expand this a bit to 10 total slots.
Again, no dev team member has actually said this, it's just an educated guess on my part.
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