Super Smash Bros Brawl review/ Smash Bros retrospective

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  • Salad Snake
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    I love Brawl just for it's abundance of characters and variety of stages. But seriously, tripping is horrible, it along with other minor aspects (great discrepancy between the effectiveness of supers for one thing, moves that cause an inescapable death+suicide like Bowser's side B for another) waters down the game.

    It seems to me certain characters trip more too. (Snake trips a ****-load whenever I play him, which causes me to use Ike more. And because Ike owns the sh*t outa everything. Except when I get blown off the stage right when I'm doing a slow as hell A-attack and I'm stuck in the animation until it's too late to jump back on. )

    Btw, I think every character (excluding the few that have identical move sets, like ganondorf, but I'd still keep him in the next game, just give him more original moves) has it's place, and I'd be upset if they took Pit, ROB, or any other character out. (Pit is actually my third best character. ROB, well, at least it's unique.) I can't name one character that "I don't care about". Except Jigglypuff.

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  • Obsidian Spire
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    OK, let's call it a step forward not innovative. There, problem solved. Nintendo has seen their competitor's efforts and innovation and tried to offer similar experiences, which on their Wii seems impossible, but they tried and delivered somewhat. They are imitating others, so it technically isn't innovation at all, just catching up. This is what i meant in my last post and the review. I guess you just didn't understand the second part. In the review, I just decided to sum it up with the poorly chosen word, innovative. I honestly didn't think they would be able to utilize some of these ideas on a Wii game, but sure enough they managed to. It is a big step forward for Smash Bros. and Nintendo, but they could easily have "innovated" beyond what they included to keep pace with the other big videogame companies. Am I clear enough as to what I meant now?:thumbsup:

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  • Mo0by
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    Originally posted by randomduded12
    Well, I doubt the stage designer would have worked well 6 years ago without some serious layoffs. Also, video replays in a game were nonstandard until a couple of years ago. The new modes and an actual story could have been made earlier, but they are still interesting. Boss Battles have been present in early games, they updated the Tartget test mode, the Home Run Contest, the Smash Service (interesting works by other users, just wish I could download some of them), Masterpieces (a good idea, poorly executed), and an arcade style coin minigame. In short, Brawl innovated the Smash Bros. formula, not videogaming in general.
    Your missing the point entirely, thats like saying that a car with slightly nicer seats, and fur trim is going to revolutionise the way people commute. It may be a revelation for the textiles industry, but as far as the car goes, its the same as before. The term "innovative" is thrown around too easily when it comes to video games, becasue in reality not many are.

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  • Obsidian Spire
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    Well, I doubt the stage designer would have worked well 6 years ago without some serious layoffs. Also, video replays in a game were nonstandard until a couple of years ago. The new modes and an actual story could have been made earlier, but they are still interesting. Boss Battles have been present in early games, they updated the Target test mode, the Home Run Contest, the Smash Service (interesting creations by other users, just wish I could download some of them), Masterpieces (a good idea, poorly executed), and an arcade style coin minigame. In short, Brawl innovated the Smash Bros. formula, not videogaming in general.

    Definitely not, other games have had features like this for far longer and they have implemented them better. Brawl is trying to reach the standards set by modern games (some really old standards too) and for this I commend Nintendo. At least they tried to update their series and increase its depth and replayability. They have shown that they are innovating their tried and true tactics, a pretty big risk to take for a company that has thrived on its rabid fanbase by as you said, "releasing the same games over and over albeit with better graphics". They didn't necessarily innovate anything other than their series, their policies, their ideas, and their formulas, but its a start. Besides, a company changing to accomodate growths in the industry is usually a good thing . However, not all their efforts are welcome changes what with all the bugs and improbabilities, so this is a double edged sword that swings back at the wielder (Nintendo) occasionally.

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  • Mo0by
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    Innovating means doing something in a new way, SSBB is just melee with more, characters, levels, and a few things that could have been quite easily been done 6 years ago (bar online, but thats standard nowadays). The same could be said for many of Nintendos flagship game series; Mario Kart, Mario Party -Pokemon for Christ's sake are essentially the same thing with more added, and slightly prettier visuals.

    I'm not saying that this is a bad thing, its the reason Nintendo ruled the market for 15 years pretty much unchallanged, delivering sequals that used the same basic winning formula from its predicessor. I grew up on Nintendo consoles, and I would never buy anyother because the games deliver something that you dont find in many other games series - reliablity.

    Fun? Yes. Innovating? No.

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  • Obsidian Spire
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    Brawl innovated a lot of things for Nintendo's stalwart series (video replays, online, stage creation, new modes, and a story). I said that in the first post. You don't call that innovation? I do.

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  • Mo0by
    replied
    Re: Super Smash Bros Brawl review/ Smash Bros retrospective

    Originally posted by randomduded12

    As stated earlier, Brawl gets a B+ for its depth and innovation to the series.
    I skipped to the end and saw this. Since when did Nintendo innovate anything in their games series?:laugh:

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  • Super Smash Bros Brawl review/ Smash Bros retrospective

    Not a fan of my old reviews.
    Last edited by Obsidian Spire; 04-29-2016, 05:16 AM.
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