I love Brawl just for it's abundance of characters and variety of stages. But seriously, tripping is horrible, it along with other minor aspects (great discrepancy between the effectiveness of supers for one thing, moves that cause an inescapable death+suicide like Bowser's side B for another) waters down the game.
It seems to me certain characters trip more too. (Snake trips a ****-load whenever I play him, which causes me to use Ike more. And because Ike owns the sh*t outa everything. Except when I get blown off the stage right when I'm doing a slow as hell A-attack and I'm stuck in the animation until it's too late to jump back on.
)Btw, I think every character (excluding the few that have identical move sets, like ganondorf, but I'd still keep him in the next game, just give him more original moves) has it's place, and I'd be upset if they took Pit, ROB, or any other character out. (Pit is actually my third best character. ROB, well, at least it's unique.) I can't name one character that "I don't care about". Except Jigglypuff.
OK, let's call it a step forward not innovative. There, problem solved. Nintendo has seen their competitor's efforts and innovation and tried to offer similar experiences, which on their Wii seems impossible, but they tried and delivered somewhat. They are imitating others, so it technically isn't innovation at all, just catching up. This is what i meant in my last post and the review. I guess you just didn't understand the second part. In the review, I just decided to sum it up with the poorly chosen word, innovative. I honestly didn't think they would be able to utilize some of these ideas on a Wii game, but sure enough they managed to. It is a big step forward for Smash Bros. and Nintendo, but they could easily have "innovated" beyond what they included to keep pace with the other big videogame companies. Am I clear enough as to what I meant now?:thumbsup:
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