Merciless [Official Release]

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  • Kodakk
    Member
    • Oct 2006
    • 3486

    #16
    Re: Merciless [Official Release]

    Stop teh derail of muh thr3ad Kyle.

    Haha, it doesn't matter, I like having an active thread . Whiskey, I think making dragshots was easier in BF2, I remember making a lot more kills when my crosshair was off the target than I have in CoD4 - but that's just my take on it. I might take a look at some of my demos and slow 'em down a bit to see if I'm actually on the target, but regardless, I understand what it is you're mentioning.

    @ Kyle, that's one heck of a 1 deag, he wins at life.

    Comment

    • iQue
      Member
      • May 2007
      • 4925

      #17
      Re: Merciless [Official Release]

      Whiskey,

      I've never heard about a "line of death" before. You have some sort of source? Would be interesting to read. :)

      And zuke look out for demo lag... when I look back at my tf2 or css demos in slomo it always looks like I'm way off with every shot no matter how nice the frag was...

      Comment

      • imported_Whiskey
        Member
        • May 2007
        • 3325

        #18
        Re: Merciless [Official Release]

        Originally posted by Kyle
        It looks like he shoots before his crosshair comes across the target? Is that what you're talking about?
        Hard to tell from that vid. The thing I'm thinking of mostly happens with snipers, and because of the crosshair and zoomed-in image, it's a lot easier to see in vids when it happens. In games that have the "x" showing a successful hit, the x will often show up a fair distance off of the oppt's body after the shot.

        Originally posted by iQu'e
        I've never heard about a "line of death" before. You have some sort of source? Would be interesting to read.
        "Line of death" isn't an official term or anything, just something that popped into my head when I was making the quick statement earlier. When I did my research on the phenomenon awhile back, sources were scattered around quite a bit...bits and pieces on discussion boards here and there, and a couple vids I seem to recall where people demonstrated it in action. At the time, no one had written up any sort of big article or essay about it like on wikipedia or anything. From what I read, I'm convinced it exists, but people aren't writing about it and sharing information widely like some sort of uberhax or anything. The info is out there, but you may have to do a fair bit of digging for it, especially if the terminology is different...not sure if there is an "official" name for it. I think a lot of people out there are trying to do legitimate "dragshooting", and ending up getting extra benefit out of it due to this glitch, without them really knowing or realizing it.

        Originally posted by David "Zuke" Z.
        I might take a look at some of my demos and slow 'em down a bit to see if I'm actually on the target, but regardless, I understand what it is you're mentioning.
        Cool. I didn't think I was completely losing my mind, but ya never know. lol.

        Comment

        • Kodakk
          Member
          • Oct 2006
          • 3486

          #19
          Re: Merciless [Official Release]

          God, I love these forums so much than other forums... Other forums rated it 4* and such because they thought it's TDM and they wanted it normal speed. -.- I can't win.

          And thanks for the tip iQu`e, I'll keep that in mind when I watch some of the demos again.

          Comment

          • Dan2k3k4
            Member
            • Oct 2003
            • 1283

            #20
            Re: Merciless [Official Release]

            Awesome video! Some pretty sweet shots, too bad about the ingame video sound with FRAPs I like hearing the m40 shots and whatnot lol...

            @ this "line of death" talk... I've heard about it, infact I'm not suprised that it is in CoD4... everyone knows about Strafe jumping right? Where you jump further because the game engine calculates where you are then calculates where you will land, but because you move your mouse from bottom left corner to top right it calculates the landing incorrectly (/ it starts the calculation of where you currently are when you jump incorrectly)

            I'm not entirely sure why it calculates incorrectly when moving a mouse fast... but I'm guessing it's something to do with the way the mouse cursor is calculated, the co-ordinates are read as fast as possible, because this is an FPS game... you wouldn't want the co-ordinates of your mouse cursor to be read every 5 seconds (meaning it would update on your screen every 5 seconds) - so I'm guessing to perform the glitch you would have to go faster then what the engine is coded to loop and read the co-ordinates at... anyway, when you shoot at this speed, the engine would have read that your shot is at this current x/y position, but whilst it is updating the x/y position of your mouse it reads a new position because you are moving it so fast... so by the end of the calculation for the shot it has two positions, and ends up firing a 'line-bullet' from the first position to the second? It's like in vCoD, you could 'curl' bullets around corners... or it seemed that way... (was probably just hitting people that were using the left-lean glitch)

            CoD4 is based on the Quake3 engine... (it's based on a modded version of the CoD2 engine which is based on a modded version of vCoD which is based on a modded version of Quake3) and thats why you still see glitches like: wall sprint, strafe jump etc.

            (don't quote me on any of this, I'm just guessing, but I know that the calcalation thing is true... as thats how the strafe jumping glitch works)

            Oh and I'm sure I've seen a video on the tek-9.org site where it shows someone sniping someone with no scope, but the "x" that shows you hit them was about 20 pixels to the right of the person... it was a pretty sweet shot...

            Comment

            • Kylee!
              Member
              • Apr 2007
              • 4161

              #21
              Re: Merciless [Official Release]

              Originally posted by [BFE]IC|*=DaN=*
              Awesome video! Some pretty sweet shots, too bad about the ingame video sound with FRAPs I like hearing the m40 shots and whatnot lol...

              @ this "line of death" talk... I've heard about it, infact I'm not suprised that it is in CoD4... everyone knows about Strafe jumping right? Where you jump further because the game engine calculates where you are then calculates where you will land, but because you move your mouse from bottom left corner to top right it calculates the landing incorrectly (/ it starts the calculation of where you currently are when you jump incorrectly)

              I'm not entirely sure why it calculates incorrectly when moving a mouse fast... but I'm guessing it's something to do with the way the mouse cursor is calculated, the co-ordinates are read as fast as possible, because this is an FPS game... you wouldn't want the co-ordinates of your mouse cursor to be read every 5 seconds (meaning it would update on your screen every 5 seconds) - so I'm guessing to perform the glitch you would have to go faster then what the engine is coded to loop and read the co-ordinates at... anyway, when you shoot at this speed, the engine would have read that your shot is at this current x/y position, but whilst it is updating the x/y position of your mouse it reads a new position because you are moving it so fast... so by the end of the calculation for the shot it has two positions, and ends up firing a 'line-bullet' from the first position to the second? It's like in vCoD, you could 'curl' bullets around corners... or it seemed that way... (was probably just hitting people that were using the left-lean glitch)

              CoD4 is based on the Quake3 engine... (it's based on a modded version of the CoD2 engine which is based on a modded version of vCoD which is based on a modded version of Quake3) and thats why you still see glitches like: wall sprint, strafe jump etc.

              (don't quote me on any of this, I'm just guessing, but I know that the calcalation thing is true... as thats how the strafe jumping glitch works)

              Oh and I'm sure I've seen a video on the tek-9.org site where it shows someone sniping someone with no scope, but the "x" that shows you hit them was about 20 pixels to the right of the person... it was a pretty sweet shot...
              Well thats just random no-scopage, I've jump-awped players who where half of the screen away from my crosshair, insane luck-shot awesomeness. It never happens in anything but pregames and deathmatches though.

              As for the strafe jump bug thing.... shoot thats a lotta info.

              Comment

              • Hellsent 2.0
                Member
                • Jul 2007
                • 2137

                #22
                Re: Merciless [Official Release]

                Wicked video..I assume your using promod? If so how did you get no sway on your scope? Im trying to make a movie atm but when im recording my demos with fraps i get the sway on the scope..

                Comment

                • CptainCrunch
                  I am the 1%
                  • Oct 2007
                  • 12976

                  #23
                  Re: Merciless [Official Release]

                  Originally posted by David "Zuke" Z.
                  And I meant to include Crunch in the credits but he managed to escape :P
                  HAHA, I tend to do that. Honorable mention in the forums is good too :yay:

                  Love the videos, it always inspires me. Ive been using the R700 a lot lately and people think I am nuts. I had a guy say that the recoil was terrible and I said thats why I use it. That really freaked him out for some reason

                  The default sniper rifle is very nice the way it is though. I just like the kick of the R700.

                  Crunch
                  Twitter: @CptainCrunch
                  Battlelog/Origin: CptainCrunch

                  Comment

                  • Hellsent 2.0
                    Member
                    • Jul 2007
                    • 2137

                    #24
                    Re: Merciless [Official Release]

                    Originally posted by Hellsent
                    Wicked video..I assume your using promod? If so how did you get no sway on your scope? Im trying to make a movie atm but when im recording my demos with fraps i get the sway on the scope..
                    Anyone got any ideas about this? I'm really frustrated making a movie where i shoot the wall but get a kill coz the scope is swaying when it shouldnt...

                    Comment

                    • Kodakk
                      Member
                      • Oct 2006
                      • 3486

                      #25
                      Re: Merciless [Official Release]

                      When you watch the demos, don't do it through the demo player.

                      Put all your demos in the promod folder, open CoD4, open promod, and type /demo demoname in console. This will run the demos through promod, which removes the scope sway.

                      Hope that helps. :salute:

                      @ Crunch, I also like the R700 quite a bit, although I never pub with it because I seem to get horrible hit detection (ex: shot a guy the on a ladder the other day twice without any registry). In matches I tend to start out with the M40, and if I'm getting a lot of tags and not kills, switch back to the R700 - usually helps, as I'm also a fan of its recoil.

                      Comment

                      • iQue
                        Member
                        • May 2007
                        • 4925

                        #26
                        Re: Merciless [Official Release]

                        R700 is badass.

                        It was even better when it had more damage than the M40 in PAM4 I can see why it was changed tho

                        Great vid tho (trying not to get too offtopic)

                        Comment

                        • Drewsly

                          #27
                          Re: Merciless [Official Release]

                          Some nice shots nothing out of the ordinary but still vgood.

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