KatieWolf's Suggestions Thread

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  • KatieWolf

    #1

    KatieWolf's Suggestions Thread

    KatieWolf's Suggestions Thread

    Here's a few thread rules:

    1.) Do not give out your suggestions, since this is my thread not yours. If you have your own suggestions, make your own thread.

    2.) Do not tell say that something is impossible or hard coded when you have absolutely no knowledge in modding or animation.

    3.) For those of you who does have knowledge, give me a reason why it would be a good idea or why is it hardcoded.

    * You can enlarge some of the picture by clicking on it *


    1.) Telescopic Sight for Rifleman

    In Project Reality, there are two types of standard kit that you can choose for a rifleman, the one with a enchanced telescopic sight, or the one with a standard ironsight. While the ironsight is good to use during a Close Quarter Battle, the telescopic sight is very helpful to use against an enemy at far distances.

    However, here's one of my suggestion on how the Rifleman with Optic could be improve.

    - Example -



    Optic: Trijicon ACOG 4x32 TA31F
    Rifle: M4




    Differences: My Version and Project Reality

    While both of them does have a 4x Magnification, the one in Project Reality appears in a fullscreen of a sniper scope, while mine is based on the Battlefield 2 M68 Combat sight.

    I just thought that replacing my version with the one in the current Project Reality mod would make a rifleman to be more aware of their surrounding. Since after all, Rifleman are often fought on the frontline, so giving them the optic view of a sniper scope would gave them a huge disadvantage during the firefight.


    Differences: ACOG x4 vs M68 Combat Sight

    In this pictures, you can see the differences between the ACOG and the M68. While the M68 has an advantage in CQB, the ACOG has a bigger advantage when it's come to range shooting.

    More Later
  • waaah_wah
    TEAM BLADE!
    • Jun 2007
    • 3656

    #2
    Re: KatieWolf's Suggestions Thread

    AFAIK, Bf2 doesnt support multiple levels of zoom "at the same time" (kinda hard to explain) so the outside of the scope will be just as zoomed in as the inside wich is really weird and unrealistic.


    And why the hell do you post it here and not on the PR suggestion forums?

    Comment

    • KatieWolf

      #3
      Re: KatieWolf's Suggestions Thread

      I don't know, I just find this forum to be more flexible because most of the mods developer for BF2 usually come here.

      Also if BF2 doesn't allow it, then how was I able to get it working without any glitches?

      Comment

      • waaah_wah
        TEAM BLADE!
        • Jun 2007
        • 3656

        #4
        Re: KatieWolf's Suggestions Thread

        Good question...

        Comment

        • [GCA]Tim270

          #5
          Re: KatieWolf's Suggestions Thread

          Im not following 100% what you are trying to do/say, but in both the pics they are all at one level of zoom.

          Comment

          • Wizrdwarts
            Member
            • Dec 2006
            • 3754

            #6
            Re: KatieWolf's Suggestions Thread

            I think what Waah means is like in Insurgency (the HL mod, not the PR game mode) where the inside of the scope is zoomed, but the outside is normal.



            Better IRL example:


            Also, can a human eye actually see 4x while focused on the scope? Shouldn't the outside be at least a bit blurred?

            Comment

            • waaah_wah
              TEAM BLADE!
              • Jun 2007
              • 3656

              #7
              Re: KatieWolf's Suggestions Thread

              ^^Yeah that isnt possible with the Bf2 engine from what i understand. And the outside should be pretty blurred coz your eye isnt looking there.

              Comment

              • KatieWolf

                #8
                Re: KatieWolf's Suggestions Thread

                Is this what you had in mind?

                Comment

                • waaah_wah
                  TEAM BLADE!
                  • Jun 2007
                  • 3656

                  #9
                  Re: KatieWolf's Suggestions Thread

                  LOL OWNED :)

                  Comment

                  • Wizrdwarts
                    Member
                    • Dec 2006
                    • 3754

                    #10
                    Re: KatieWolf's Suggestions Thread

                    LOL OWNED :)

                    Comment

                    • waaah_wah
                      TEAM BLADE!
                      • Jun 2007
                      • 3656

                      #11
                      Re: KatieWolf's Suggestions Thread

                      LOL OWNED :)

                      Comment

                      • Wizrdwarts
                        Member
                        • Dec 2006
                        • 3754

                        #12
                        Re: KatieWolf's Suggestions Thread

                        Look harder Waah, compare the trees next to the building where she's aiming, 3rd and 4th pictures.

                        It looks great, just needs a bit of blur around the edges to simulate being focused in on the scope.

                        Comment

                        • gazzthompson
                          Member
                          • May 2007
                          • 270

                          #13
                          Re: KatieWolf's Suggestions Thread

                          lets see a In game video of the sight before we go any further.

                          also if you have really done it, which i doubt but would LOVE to be proved wrong, it would of been better on the m16a4 with acog, that the spec ops m4

                          Comment

                          • Webs961

                            #14
                            Re: KatieWolf's Suggestions Thread

                            Originally posted by gazzthompson View Post
                            lets see a In game video of the sight before we go any further.

                            also if you have really done it, which i doubt but would LOVE to be proved wrong, it would of been better on the m16a4 with acog, that the spec ops m4
                            We can't; the discussion still rages as to whether the proposed scope is even feasable.

                            The suggestion itself is sound; no infantryman would put his eye directly on the scope of the weapon as to completely eliminate all other surrounding elements.

                            Comment

                            • Wizrdwarts
                              Member
                              • Dec 2006
                              • 3754

                              #15
                              Re: KatieWolf's Suggestions Thread

                              So is this an edited mockup screen or did you actually get it working in-game?

                              Comment

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