KatieWolf's Suggestions Thread
Here's a few thread rules:
1.) Do not give out your suggestions, since this is my thread not yours. If you have your own suggestions, make your own thread.
2.) Do not tell say that something is impossible or hard coded when you have absolutely no knowledge in modding or animation.
3.) For those of you who does have knowledge, give me a reason why it would be a good idea or why is it hardcoded.
* You can enlarge some of the picture by clicking on it *
1.) Telescopic Sight for Rifleman
In Project Reality, there are two types of standard kit that you can choose for a rifleman, the one with a enchanced telescopic sight, or the one with a standard ironsight. While the ironsight is good to use during a Close Quarter Battle, the telescopic sight is very helpful to use against an enemy at far distances.
However, here's one of my suggestion on how the Rifleman with Optic could be improve.
- Example -

Optic: Trijicon ACOG 4x32 TA31F
Rifle: M4

Differences: My Version and Project Reality
While both of them does have a 4x Magnification, the one in Project Reality appears in a fullscreen of a sniper scope, while mine is based on the Battlefield 2 M68 Combat sight.
I just thought that replacing my version with the one in the current Project Reality mod would make a rifleman to be more aware of their surrounding. Since after all, Rifleman are often fought on the frontline, so giving them the optic view of a sniper scope would gave them a huge disadvantage during the firefight.

Differences: ACOG x4 vs M68 Combat Sight
In this pictures, you can see the differences between the ACOG and the M68. While the M68 has an advantage in CQB, the ACOG has a bigger advantage when it's come to range shooting.
More Later
Here's a few thread rules:
1.) Do not give out your suggestions, since this is my thread not yours. If you have your own suggestions, make your own thread.
2.) Do not tell say that something is impossible or hard coded when you have absolutely no knowledge in modding or animation.
3.) For those of you who does have knowledge, give me a reason why it would be a good idea or why is it hardcoded.
* You can enlarge some of the picture by clicking on it *
1.) Telescopic Sight for Rifleman
In Project Reality, there are two types of standard kit that you can choose for a rifleman, the one with a enchanced telescopic sight, or the one with a standard ironsight. While the ironsight is good to use during a Close Quarter Battle, the telescopic sight is very helpful to use against an enemy at far distances.
However, here's one of my suggestion on how the Rifleman with Optic could be improve.
- Example -

Optic: Trijicon ACOG 4x32 TA31F
Rifle: M4

Differences: My Version and Project Reality
While both of them does have a 4x Magnification, the one in Project Reality appears in a fullscreen of a sniper scope, while mine is based on the Battlefield 2 M68 Combat sight.
I just thought that replacing my version with the one in the current Project Reality mod would make a rifleman to be more aware of their surrounding. Since after all, Rifleman are often fought on the frontline, so giving them the optic view of a sniper scope would gave them a huge disadvantage during the firefight.

Differences: ACOG x4 vs M68 Combat Sight
In this pictures, you can see the differences between the ACOG and the M68. While the M68 has an advantage in CQB, the ACOG has a bigger advantage when it's come to range shooting.
More Later


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