Simple idea, and its not as complex as BF2/142 so it could work on a console.
Each team has three squads.
Alpha,
Bravo,
Charlie.
These squads have been created automatically from the start of the round. They cannot be destroyed, even if one squad does not have any members in it. Each squad can hold four people.
You can choose to leave/join a squad on the fly (only when you are alive).
Squads formed with friends, are there ONLY for friends that have been invited. They are separate from Alpha, Bravo and Charlie.
OK, helicopters can be shot down easily. I can remedy that by simply not flying. But one HUGE flaw is the squad system, in that it FORCES you to co-operate with your assigned squad (who may be retards, of whom you should stay at least 50 ft away at all times). It would make the game better, just enough to keep me, and surely, many other people playing the game for years.
The teamwork kept in mind during the development of BF:BC is simply non existent(okay, maybe its just that the new squad system does not stop idiocy amongst squad mates)...
E.g:
Flying a helicopter, squad member spawns on me, I need to repair, he takes it and leaves me stranded.
Sniping far behind enemy lines, support squad mate spawns on me, runs in front of me, starts jumping up and down, and throws health packs at me. Before crouching next to me and firing at enemies he surely cannot hit at range.
I CAREFULLY use the destructible environment to my advantage, hiding in a spot the enemy surely will not expect to find me in, and clear (carefully) any obstacles between my current position and the gold crate..so that I have the perfect vantage point, with plenty of cover..
A squad mate spawns on me, blows the cover around me, and starts shooting at random objects....blowing my carefully planned ambush.
The above idea may inspire some people to go Rambo..but the added incentive of being able to spawn on a squad member, closer to the battle, will keep people drawn to squads..
Thoughts?
Each team has three squads.
Alpha,
Bravo,
Charlie.
These squads have been created automatically from the start of the round. They cannot be destroyed, even if one squad does not have any members in it. Each squad can hold four people.
You can choose to leave/join a squad on the fly (only when you are alive).
Squads formed with friends, are there ONLY for friends that have been invited. They are separate from Alpha, Bravo and Charlie.
OK, helicopters can be shot down easily. I can remedy that by simply not flying. But one HUGE flaw is the squad system, in that it FORCES you to co-operate with your assigned squad (who may be retards, of whom you should stay at least 50 ft away at all times). It would make the game better, just enough to keep me, and surely, many other people playing the game for years.
The teamwork kept in mind during the development of BF:BC is simply non existent(okay, maybe its just that the new squad system does not stop idiocy amongst squad mates)...
E.g:
Flying a helicopter, squad member spawns on me, I need to repair, he takes it and leaves me stranded.
Sniping far behind enemy lines, support squad mate spawns on me, runs in front of me, starts jumping up and down, and throws health packs at me. Before crouching next to me and firing at enemies he surely cannot hit at range.
I CAREFULLY use the destructible environment to my advantage, hiding in a spot the enemy surely will not expect to find me in, and clear (carefully) any obstacles between my current position and the gold crate..so that I have the perfect vantage point, with plenty of cover..
A squad mate spawns on me, blows the cover around me, and starts shooting at random objects....blowing my carefully planned ambush.
The above idea may inspire some people to go Rambo..but the added incentive of being able to spawn on a squad member, closer to the battle, will keep people drawn to squads..
Thoughts?
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