zombie mod

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  • Stev0esque
    5t3v0 (I miss leetspeech)
    • Feb 2008
    • 6786

    #16
    Re: zombie mod

    what do you mean by copying it manually? I tried Copy+paste but it still wouldnt let me

    Comment

    • jackal22
      Member
      • Jul 2007
      • 515

      #17
      Re: zombie mod

      this looks quite fun, il check it out when i get back :)

      Comment

      • imported_Chael
        Member
        • Mar 2006
        • 602

        #18
        Re: zombie mod

        Originally posted by randomguy114
        what do you mean by copying it manually? I tried Copy+paste but it still wouldnt let me
        What I mean is: Save the file elsewhere, then copy it into the .zip.

        Comment

        • Stev0esque
          5t3v0 (I miss leetspeech)
          • Feb 2008
          • 6786

          #19
          Re: zombie mod

          Originally posted by Chael
          What I mean is: Save the file elsewhere, then copy it into the .zip.
          Ohhhh. do i have to use both heavy and light or can i just use heavy so some of the bots will be harder to kill? also is it possible to use the china shotty instead of the SK12 and give one just a pistol?

          Comment

          • imported_Chael
            Member
            • Mar 2006
            • 602

            #20
            Re: zombie mod

            Originally posted by randomguy114
            can i just use heavy so some of the bots will be harder to kill? also is it possible to use the china shotty instead of the SK12 and give one just a pistol?
            :nod:

            Comment

            • Stev0esque
              5t3v0 (I miss leetspeech)
              • Feb 2008
              • 6786

              #21
              Re: zombie mod

              LOL OWNED :)

              Comment

              • imported_Chael
                Member
                • Mar 2006
                • 602

                #22
                Re: zombie mod

                ...the weapon names.

                Pick a kit from Objects_server.zip\Kits\

                Edit the lines that look like this:

                Code:
                rem -------------------------------------
                ObjectTemplate.addTemplate USPIS_92FS_silencer
                rem ObjectTemplate.addTemplate SIMRAD
                ObjectTemplate.addTemplate USHGR_M67
                ObjectTemplate.addTemplate c4_explosives
                ObjectTemplate.addTemplate kni_knife
                ObjectTemplate.addTemplate UnlockUSSpecops
                ObjectTemplate.addTemplate UnlockUSSpecops2
                ObjectTemplate.addTemplate USRIF_M4
                ObjectTemplate.addTemplate ParachuteLauncher
                rem -------------------------------------

                Comment

                • Stev0esque
                  5t3v0 (I miss leetspeech)
                  • Feb 2008
                  • 6786

                  #23
                  Re: zombie mod

                  Code:
                  ObjectTemplate.addTemplate RUPIS_Baghira
                  ObjectTemplate.addTemplate wrench
                  ObjectTemplate.addTemplate at_mine
                  ObjectTemplate.addTemplate USHGR_M67
                  ObjectTemplate.addTemplate kni_knife
                  ObjectTemplate.addTemplate UnlockMECEngineer
                  ObjectTemplate.addTemplate UnlockMECEngineer2
                  [B]ObjectTemplate.addTemplate chsht_Norinco982[/B]
                  ObjectTemplate.addTemplate ParachuteLauncher
                  have i done it rite???

                  Comment

                  • imported_Rhino
                    Member
                    • Dec 2006
                    • 1341

                    #24
                    Re: zombie mod

                    played this mod last night, and it was quite fun, thou with the main let down of mainly the crashes that constantly happened and with only one map, it gets a little repetitive quite quickly.

                    It has potential to be a good mod, lots of things they could still do with it but from what I've heard the guy(s) who was/where making it have stopped now.

                    Comment

                    • bman427
                      Member
                      • Jun 2006
                      • 114

                      #25
                      Re: zombie mod

                      Originally posted by Rhino
                      played this mod last night, and it was quite fun, thou with the main let down of mainly the crashes that constantly happened and with only one map, it gets a little repetitive quite quickly.

                      It has potential to be a good mod, lots of things they could still do with it but from what I've heard the guy(s) who was/where making it have stopped now.
                      Actually, the developer of this mod had just comment on my youtube vid of the zombie game, and he said he making the next version and be release eventually.

                      Comment

                      • Stev0esque
                        5t3v0 (I miss leetspeech)
                        • Feb 2008
                        • 6786

                        #26
                        Re: zombie mod

                        so ummmm... what do i need to change if you can remember?

                        Comment

                        • Stev0esque
                          5t3v0 (I miss leetspeech)
                          • Feb 2008
                          • 6786

                          #27
                          Re: zombie mod

                          can someone tell me what i have to do to make it work? anyone? please help?

                          Comment

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