Now that the game has been out a while what do you think about the weapon balancing. Do you think any changes should be made or do you think its fine as it is?
Personally I think the following changes should be made:
Assualt
I think the assualt rifles need a bit of a power boost or accuracy boost as at the minute it seems a better idea to play support than assualt as you have a medi pack, repair drill, mortar and 300 bullets.
Also the granade launcher should be beefed up as its a mission to kill people with it.
Recon
The sniper rifles are fine so I don't think any changes need to be made there. The pistol however seems to be 2-3 hit kill which is a bit silly really. I think the damage should be reduced as it should be a last resort weapon for the sniper not a close combat alternative.
Support
Personally I would swap the medi pack with the assualt medi kit to give the assualt class more going for it as the support guy has enough going for him. The support weapons themselves tho seem fine.
Specialist
The specialist class seems pretty well balanced. So no changes needed there.
Demolition
Demolition Class seems OK. I still prefer the old style engineer that could repair vehicles as well but I'm not too bothered about that. Shotgun might need a range slight reduction as its 1 hit kill and at the moment can kill from about 20 yards away.
Personally I think the following changes should be made:
Assualt
I think the assualt rifles need a bit of a power boost or accuracy boost as at the minute it seems a better idea to play support than assualt as you have a medi pack, repair drill, mortar and 300 bullets.
Also the granade launcher should be beefed up as its a mission to kill people with it.
Recon
The sniper rifles are fine so I don't think any changes need to be made there. The pistol however seems to be 2-3 hit kill which is a bit silly really. I think the damage should be reduced as it should be a last resort weapon for the sniper not a close combat alternative.
Support
Personally I would swap the medi pack with the assualt medi kit to give the assualt class more going for it as the support guy has enough going for him. The support weapons themselves tho seem fine.
Specialist
The specialist class seems pretty well balanced. So no changes needed there.
Demolition
Demolition Class seems OK. I still prefer the old style engineer that could repair vehicles as well but I'm not too bothered about that. Shotgun might need a range slight reduction as its 1 hit kill and at the moment can kill from about 20 yards away.
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