Return of our City Chaos

Collapse
X
 
  • Time
  • Show
Clear All
new posts

  • Moteeph73
    replied
    Re: Return of our City Chaos

    Originally posted by Skates
    We went with the 32 man ticket counts to make the rounds fast and furious.
    That's nice, wish more servers would do that....

    :thumbsup:

    Leave a comment:


  • Skates
    replied
    Re: Return of our City Chaos

    Originally posted by DDoubleVVision
    sounds like a great rotation of maps to me. I've always wanted to play Belgrade IO, and finding servers that host Tunis are few and far between. I love that map.

    Do you expect any problem with wall glitchers on FOB?
    Without the APC's it shouldn't be a problem. We also have admins on most of the time too.

    Leave a comment:


  • DDoubleVVision
    replied
    Re: Return of our City Chaos

    sounds like a great rotation of maps to me. I've always wanted to play Belgrade IO, and finding servers that host Tunis are few and far between. I love that map.

    Do you expect any problem with wall glitchers on FOB?

    Leave a comment:


  • Skates
    started a topic Return of our City Chaos

    Return of our City Chaos

    We are bringing back our City Chaos rotation on our 48 man server. It will run Shingle / Berlin IO / Cerbere / Belgrade IO / Tunis. The maps will run once each and change sides after each round so that each time through the rotation you will be playing the other faction. Battle Recorder is up and running and FF is ON.

    We went with the 32 man ticket counts to make the rounds fast and furious. We also went with the IO options on Berlin and Belgrade to eliminate the APC Mortar spam and also so that you don't have someone zip to the farthest flag on Belgrade in a FAV. We think this will result in more head to head fighting and less chasing around which will make squad work even more important.
Working...