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Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
well yeah what generally happens in these kinds of discussions is people will say 1 gun is the best and then more people will throw thier 10$ in and use anecdotes and short experiences to explain why they think theyre gun is the best, also a few mathtards will throw in a bunch of useless weapon stats that dont have any real relevance when in the game and then it just goes to "oH well none of them are teh best" and then i say "uhh dont be stupid the krylov is the best i mean cmon"
well yeah what generally happens in these kinds of discussions is people will say 1 gun is the best and then more people will throw thier 10$ in and use anecdotes and short experiences to explain why they think theyre gun is the best, also a few mathtards will throw in a bunch of useless weapon stats that dont have any real relevance when in the game and then it just goes to "oH well none of them are teh best" and then i say "uhh dont be stupid the krylov is the best i mean cmon"
Way to dismiss everything so you can continue to cry.
BTW, Krylov kills in 5 shots at a shot every 1/15 seconds, as does the Voss. With no headshots, this = 0.3 seconds
The Baur kills in 4 shots at a shot every 1/10 seconds. This is a 0.33 second kill.
The SCAR-11 kills in 5 shots at every 1/10 seconds. This is a 0.4 second kill.
(First shot comes out upon first click and this the next shots until target elimination are what is measured... so you calculate 4 / 15 for the Voss and Krylov, 3 / 10 for the Baur, 4/10 for the SCAR-11.)
The Baur has the most muzzle rise and the least shake. The SCAR-11 has less rise, more shake, the Krylov in the same fashion, and the Voss comes out the other end with the least rise and the most shake.
Deviation goes SCAR-11>Baur>Krylov>Voss. Deviation degradation in sustained burst fire until killing shot goes SCAR-11>Baur>Krylov>Voss. RoF goes Krylov=Voss>Baur=SCAR-11. The Baur has the largest deviation in terms of damage, doing 5 damage more than the SCAR-11, 7 than the Krylov, and 9 than the Voss. It also is the fastest to recover from rise. The Voss doesn't rise, it shakes. Etc, etc.
At this point, I will take the opportunity to say that it takes less time for any assault rifle to drop an enemy than for said enemy to turn around and react in a remotely threatening manner.
Think of a gun as piece of hardware. Its a tool used in a broader scheme of the game. I dont know why people complain a bout voss whores baur whores etc. When there is more to the game. Just pick a tool and go to work. The point is to win the battle not who shoots the most people. Many a time have i seen people with 30+ kills on the losing side. Its who has the best teamwork that get things done. If everyone stops worrying about who carries what, then the game would becom alot less miserable and alot more fun :thumbsup:
Way to dismiss everything so you can continue to cry.
BTW, Krylov kills in 5 shots at a shot every 1/15 seconds, as does the Voss. With no headshots, this = 0.3 seconds
The Baur kills in 4 shots at a shot every 1/10 seconds. This is a 0.33 second kill.
The SCAR-11 kills in 5 shots at every 1/10 seconds. This is a 0.4 second kill.
(First shot comes out upon first click and this the next shots until target elimination are what is measured... so you calculate 4 / 15 for the Voss and Krylov, 3 / 10 for the Baur, 4/10 for the SCAR-11.)
The Baur has the most muzzle rise and the least shake. The SCAR-11 has less rise, more shake, the Krylov in the same fashion, and the Voss comes out the other end with the least rise and the most shake.
Deviation goes SCAR-11>Baur>Krylov>Voss. Deviation degradation in sustained burst fire until killing shot goes SCAR-11>Baur>Krylov>Voss. RoF goes Krylov=Voss>Baur=SCAR-11. The Baur has the largest deviation in terms of damage, doing 5 damage more than the SCAR-11, 7 than the Krylov, and 9 than the Voss. It also is the fastest to recover from rise. The Voss doesn't rise, it shakes. Etc, etc.
once again useless weapon stats from this kid. i dont know what your really trying to prove. i mean yeah you can be all into the weapons and stuff and know the the little characteristics but thats a small part of the meal, its like the pickles and tomatoes on your burger. you dont have to fire the ARs in a set way really you can kind of do what you want up to a point. I would really say that the server you play on is more important.
Exactly how the guns work matter less than simply having the smartness to know where you should be on the map and how to avoid getting blasted and then the quickness to shoot people, dodge and react to stuff so you stay alive.
Originally posted by Liberator29
Think of a gun as piece of hardware. Its a tool used in a broader scheme of the game. I dont know why people complain a bout voss whores baur whores etc. When there is more to the game. Just pick a tool and go to work. The point is to win the battle not who shoots the most people. Many a time have i seen people with 30+ kills on the losing side. Its who has the best teamwork that get things done. If everyone stops worrying about who carries what, then the game would becom alot less miserable and alot more fun :thumbsup:
yeah speaking of losing but having alot of kills i got this phat one today. weapons used: scar, baur, voss, krylov, mitchell, turcotte, ganz and pistols
hehe thats hard evidence. Its great to have alot of kills if your lonewolfing it, but it may not always benefit your team. I mean I love it when I get those rounds where I get 40, 50, or even 60+ kills, but your feeling of success is short lived when you see your ticket count reach zero.
Field sort of has a point, The SCAR to be honest would be the best option for a Map like Shingle when you're going into Refugee from Dune, Close quarters and has great spread for close quarters like that.
Though it still boils down to what you feel comfortable with to an extent.
And how the hell did you guys lose that round with that K/D? Infinite line of Enemy REZ-Trains?
And how the hell did you guys lose that round with that K/D? Infinite line of Enemy REZ-Trains?
Compare the KDs on his team to your team, hes got a better one than everyone on yours, but basically everyone on yours has a waaay better on than the people on his team.
Thats how that round was lost :P
"Way to dismiss everything so you can continue to cry.
BTW, Krylov kills in 5 shots at a shot every 1/15 seconds, as does the Voss. With no headshots, this = 0.3 seconds" - Blank1
Wow dude, lot of knowledge there... How do you remember that junk? Or was it copy and paste off some other site.
Look, while the hard stats do matter, they are nowhere as near as important as reaction time and player skill. What are the chances of you and the enemy both start shooting at the exact same time. Chances are one of you is going to miss the first few rounds.
Field sort of has a point, The SCAR to be honest would be the best option for a Map like Shingle when you're going into Refugee from Dune, Close quarters and has great spread for close quarters like that.
Though it still boils down to what you feel comfortable with to an extent.
And how the hell did you guys lose that round with that K/D? Infinite line of Enemy REZ-Trains?
yeah i didnt realize it was you either. i came up against you a few times your definitely not bad.
the server was running pretty smooth on the campG match caus it wasnt entirely populated yet. thats pretty much the only time ill play on Q is when its not full. lol it was funny though on Fall of Berlin i got a medal i think by just being the APC driver and not killing a single person.
its interesting if you think about how suffering just ONE death in a certain critical area could decrease your total kills in the round by 25%
once again useless weapon stats from this kid. i dont know what your really trying to prove. i mean yeah you can be all into the weapons and stuff and know the the little characteristics but thats a small part of the meal, its like the pickles and tomatoes on your burger. you dont have to fire the ARs in a set way really you can kind of do what you want up to a point. I would really say that the server you play on is more important.
Oh, OK, useless stats. You sure aren't the brightest bulb on the rack. Those "useless" stats are what dictate your weapons hard line performance. No, they do not replace player skill. But, that is what every AR works like. The stats are simple: the weapons perform so marginally different when you weigh things out, that the concept of an "uber" AR is in itself contradictory. Wasn't this thread partly dedicated to Voss whining/counter whining?
You can go ahead and stfu now.
Exactly how the guns work matter less than simply having the smartness to know where you should be on the map and how to avoid getting blasted and then the quickness to shoot people, dodge and react to stuff so you stay alive.
If you took a moment to stop being a **** you'd realize that you reply at me is stupid since you mostly agree with me. If you had some basic comprehension of elementary school math, you'd be able to read those stats as "weapon = not relevant, skill/preference = relevant."
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