1.50 Patch - Bugs, glitches...etc

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  • Fluffy_Bunny
    Guest replied
    Re: 1.50 Patch - Bugs, glitches...etc

    A bug that still seems to be around is the one where you cant spawn on your own titan.
    I had it the first match i played on wake 2142, as PAC.

    Leave a comment:


  • Minmaster
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    Originally posted by Ghiblian
    I am having serious issues all across the board. I didn't test widescreen much in beta, but I finally made the switch and my hits just aren't registering. Or I'll get that bug where the aim just goes crazy, even while crouching... I usually shoot a 60-70% with the sniper rifles. I've been getting like... 10-20% ever since the patch... Maybe the change in the FOV is messing me up, but I also feel like there is something up with hit detection.
    i think detection is a server side thing. maybe there is issues with servers seeing as the points are not being counted right now.

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  • Ghiblian
    Guest replied
    Re: 1.50 Patch - Bugs, glitches...etc

    Originally posted by Shazanelli
    is it me or is the knife recognition messed up on shingle?? I am missing and getting chinks way more than usual! Even with stationary targets!
    I am having serious issues all across the board. I didn't test widescreen much in beta, but I finally made the switch and my hits just aren't registering. Or I'll get that bug where the aim just goes crazy, even while crouching... I usually shoot a 60-70% with the sniper rifles. I've been getting like... 10-20% ever since the patch... Maybe the change in the FOV is messing me up, but I also feel like there is something up with hit detection.

    Leave a comment:


  • Guest
    Guest replied
    Re: 1.50 Patch - Bugs, glitches...etc

    Originally posted by Minmaster
    yeah what's with the tree textures on wake? they were messed up in beta and they didn't even fix this. looks like lolipops from distance.



    also i think 3D map icons for certain flags don't show up on wake. at least it didn't from the titan AA.
    The trees were out of our control. Sir. Elxx did work a bit of his magic to make their appearance more limited, but in the end, it was the engine that decided whether or not you saw them.

    I will admit, the trees... they freak me out.

    Leave a comment:


  • Shazanelli
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    is it me or is the knife recognition messed up on shingle?? I am missing and getting chinks way more than usual! Even with stationary targets!

    Leave a comment:


  • Minmaster
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    yeah what's with the tree textures on wake? they were messed up in beta and they didn't even fix this. looks like lolipops from distance.



    also i think 3D map icons for certain flags don't show up on wake. at least it didn't from the titan AA.

    Leave a comment:


  • absoluteczech
    Guest replied
    Re: 1.50 Patch - Bugs, glitches...etc

    Originally posted by Shazanelli

    -A couple of rounds I played, it would say the teams were 12 vs 12, but on the leaderboard only 4 players on the other team would show up.

    .
    this has been an issue since 1.4 it happens often (atleast i notice it once in awhile)



    Originally posted by Shazanelli

    -For me, the tree's in wake island look like cones until I get close to them.
    .
    try turning up your detail, im maxed out and i dont see that

    Leave a comment:


  • vanilla
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    Originally posted by Shazanelli
    it wasnt scrolled down. Only like 4 people showed up and they had random scores, yet on my team everyone shows up.

    Regarding the tree's and distance thing, only happens to me in the new maps, never before.
    Trees and crates in distance happened to me before in 1.40 and Camp Gibraltar. I had my settings all on low. It was so bad, that when I was in the walker I started shooting at random people not knowing they were behind crates. Only when I approached them I saw why none of my bullets hit them.

    Leave a comment:


  • Killerus
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    I am not sure the name but the flag on Wake Island that spawns the gunship across from the docked titan. The flag is below the gunship and there is an area that is lowered near the flag, same setup as the golitah spawn on port baviaria. It appears that grenades thrown in this area do not explode. I could not kill 2 people that were in there hiding in the lowered part with 3 grenades. I also had the opposite happen when i was capping the flag and an enemy was dropping nades from above. I was running from them but pretty sure i never heard them explode. I did not take any damage either. Can anyone confirm this?

    Leave a comment:


  • Shazanelli
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    it wasnt scrolled down. Only like 4 people showed up and they had random scores, yet on my team everyone shows up.

    Regarding the tree's and distance thing, only happens to me in the new maps, never before.

    Leave a comment:


  • Dtneter
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    leaderboard thing can be explained, probably because it was scrolled was down or something.

    the other two are just faults by dice i think the LOD distance is set up wrong for the trees and crates i think.

    Leave a comment:


  • vanilla
    replied
    Re: 1.50 Patch - Bugs, glitches...etc

    I did encounter all those bugs prior to 1.50. 1.40 to be exact.

    Leave a comment:


  • Shazanelli
    started a topic 1.50 Patch - Bugs, glitches...etc

    1.50 Patch - Bugs, glitches...etc

    Did a similar thread when 1.40 came out. Just post any in-game bugs/ glitches/problems/etc you are experiencing. (Not installation problems).


    -A couple of rounds I played, it would say the teams were 12 vs 12, but on the leaderboard only 4 players on the other team would show up.

    -For me, the tree's in wake island look like cones until I get close to them.

    -In operation shingle, the flag high up with the crates around it. From far the crates arent visible, so you can kinda see through them and can see if any enemy are hiding behind them. Then when you scope and zoom in, the crates materialise.
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